Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,21 +15,21 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(626, "NodeTonemap", 32)]
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public struct NodeTonemap {
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[DNAFieldAttribute(0, "float", "key", "float", 4, false)]
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[DNAFieldAttribute(0, "float", "key", "float", 4, false, 0)]
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public float key;
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[DNAFieldAttribute(1, "float", "offset", "float", 4, false)]
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[DNAFieldAttribute(1, "float", "offset", "float", 4, false, 4)]
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public float offset;
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[DNAFieldAttribute(2, "float", "gamma", "float", 4, false)]
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[DNAFieldAttribute(2, "float", "gamma", "float", 4, false, 8)]
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public float gamma;
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[DNAFieldAttribute(3, "float", "f", "float", 4, false)]
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[DNAFieldAttribute(3, "float", "f", "float", 4, false, 12)]
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public float f;
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[DNAFieldAttribute(4, "float", "m", "float", 4, false)]
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[DNAFieldAttribute(4, "float", "m", "float", 4, false, 16)]
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public float m;
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[DNAFieldAttribute(5, "float", "a", "float", 4, false)]
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[DNAFieldAttribute(5, "float", "a", "float", 4, false, 20)]
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public float a;
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[DNAFieldAttribute(6, "float", "c", "float", 4, false)]
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[DNAFieldAttribute(6, "float", "c", "float", 4, false, 24)]
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public float c;
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[DNAFieldAttribute(7, "int", "type", "int", 4, false)]
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[DNAFieldAttribute(7, "int", "type", "int", 4, false, 28)]
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public int type;
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public NodeTonemap() {
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this.key = default;
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