Added memoryOffset value to DNAFieldAttribute, regenerated files.

This commit is contained in:
Samuele Lorefice
2025-02-20 21:00:55 +01:00
parent b171b65aa5
commit f383debd18
939 changed files with 9636 additions and 9605 deletions

View File

@@ -15,15 +15,15 @@ namespace BlendFile.DNA {
[DNAClassAttribute(921, "PixelShaderFxData", 176)]
public struct PixelShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "int", "size[3]", "System.Int32[]", 12, false)]
[DNAFieldAttribute(1, "int", "size[3]", "System.Int32[]", 12, false, 104)]
public int[] size = new System.Int32[3];
[DNAFieldAttribute(2, "int", "flag", "int", 4, false)]
[DNAFieldAttribute(2, "int", "flag", "int", 4, false, 116)]
public int flag;
[DNAFieldAttribute(3, "float", "rgba[4]", "System.Single[]", 16, false)]
[DNAFieldAttribute(3, "float", "rgba[4]", "System.Single[]", 16, false, 120)]
public float[] rgba = new System.Single[4];
[DNAFieldAttribute(4, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
[DNAFieldAttribute(4, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 136)]
public ShaderFxData_Runtime runtime;
public PixelShaderFxData() {
this.shaderfx = default;