Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,15 +15,15 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(921, "PixelShaderFxData", 176)]
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public struct PixelShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "int", "size[3]", "System.Int32[]", 12, false)]
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[DNAFieldAttribute(1, "int", "size[3]", "System.Int32[]", 12, false, 104)]
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public int[] size = new System.Int32[3];
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[DNAFieldAttribute(2, "int", "flag", "int", 4, false)]
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[DNAFieldAttribute(2, "int", "flag", "int", 4, false, 116)]
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public int flag;
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[DNAFieldAttribute(3, "float", "rgba[4]", "System.Single[]", 16, false)]
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[DNAFieldAttribute(3, "float", "rgba[4]", "System.Single[]", 16, false, 120)]
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public float[] rgba = new System.Single[4];
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[DNAFieldAttribute(4, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
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[DNAFieldAttribute(4, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 136)]
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public ShaderFxData_Runtime runtime;
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public PixelShaderFxData() {
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this.shaderfx = default;
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