Added memoryOffset value to DNAFieldAttribute, regenerated files.

This commit is contained in:
Samuele Lorefice
2025-02-20 21:00:55 +01:00
parent b171b65aa5
commit f383debd18
939 changed files with 9636 additions and 9605 deletions

View File

@@ -15,25 +15,25 @@ namespace BlendFile.DNA {
[DNAClassAttribute(922, "RimShaderFxData", 200)]
public struct RimShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "int", "offset[2]", "System.Int32[]", 8, false)]
[DNAFieldAttribute(1, "int", "offset[2]", "System.Int32[]", 8, false, 104)]
public int[] offset = new System.Int32[2];
[DNAFieldAttribute(2, "int", "flag", "int", 4, false)]
[DNAFieldAttribute(2, "int", "flag", "int", 4, false, 112)]
public int flag;
[DNAFieldAttribute(3, "float", "rim_rgb[3]", "System.Single[]", 12, false)]
[DNAFieldAttribute(3, "float", "rim_rgb[3]", "System.Single[]", 12, false, 116)]
public float[] rim_rgb = new System.Single[3];
[DNAFieldAttribute(4, "float", "mask_rgb[3]", "System.Single[]", 12, false)]
[DNAFieldAttribute(4, "float", "mask_rgb[3]", "System.Single[]", 12, false, 128)]
public float[] mask_rgb = new System.Single[3];
[DNAFieldAttribute(5, "int", "mode", "int", 4, false)]
[DNAFieldAttribute(5, "int", "mode", "int", 4, false, 140)]
public int mode;
[DNAFieldAttribute(6, "int", "blur[2]", "System.Int32[]", 8, false)]
[DNAFieldAttribute(6, "int", "blur[2]", "System.Int32[]", 8, false, 144)]
public int[] blur = new System.Int32[2];
[DNAFieldAttribute(7, "int", "samples", "int", 4, false)]
[DNAFieldAttribute(7, "int", "samples", "int", 4, false, 152)]
public int samples;
[DNAFieldAttribute(8, "char", "_pad[4]", "System.Char[]", 4, false)]
[DNAFieldAttribute(8, "char", "_pad[4]", "System.Char[]", 4, false, 156)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(9, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
[DNAFieldAttribute(9, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 160)]
public ShaderFxData_Runtime runtime;
public RimShaderFxData() {
this.shaderfx = default;