Added memoryOffset value to DNAFieldAttribute, regenerated files.

This commit is contained in:
Samuele Lorefice
2025-02-20 21:00:55 +01:00
parent b171b65aa5
commit f383debd18
939 changed files with 9636 additions and 9605 deletions

View File

@@ -15,35 +15,35 @@ namespace BlendFile.DNA {
[DNAClassAttribute(799, "SceneRenderLayer", 192)]
public class SceneRenderLayer {
[DNAFieldAttribute(0, "SceneRenderLayer", "*next", "SceneRenderLayer", 8, true)]
[DNAFieldAttribute(0, "SceneRenderLayer", "*next", "SceneRenderLayer", 8, true, 0)]
public SceneRenderLayer ptr_next;
[DNAFieldAttribute(1, "SceneRenderLayer", "*prev", "SceneRenderLayer", 8, true)]
[DNAFieldAttribute(1, "SceneRenderLayer", "*prev", "SceneRenderLayer", 8, true, 8)]
public SceneRenderLayer ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false)]
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false, 16)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "Material", "*mat_override", "Material", 8, true)]
[DNAFieldAttribute(3, "Material", "*mat_override", "Material", 8, true, 80)]
public Material ptr_mat_override;
[DNAFieldAttribute(4, "World", "*world_override", "World", 8, true)]
[DNAFieldAttribute(4, "World", "*world_override", "World", 8, true, 88)]
public World ptr_world_override;
[DNAFieldAttribute(5, "int", "lay", "int", 4, false)]
[DNAFieldAttribute(5, "int", "lay", "int", 4, false, 96)]
public int lay;
[DNAFieldAttribute(6, "int", "lay_zmask", "int", 4, false)]
[DNAFieldAttribute(6, "int", "lay_zmask", "int", 4, false, 100)]
public int lay_zmask;
[DNAFieldAttribute(7, "int", "lay_exclude", "int", 4, false)]
[DNAFieldAttribute(7, "int", "lay_exclude", "int", 4, false, 104)]
public int lay_exclude;
[DNAFieldAttribute(8, "int", "layflag", "int", 4, false)]
[DNAFieldAttribute(8, "int", "layflag", "int", 4, false, 108)]
public int layflag;
[DNAFieldAttribute(9, "int", "passflag", "int", 4, false)]
[DNAFieldAttribute(9, "int", "passflag", "int", 4, false, 112)]
public int passflag;
[DNAFieldAttribute(10, "int", "pass_xor", "int", 4, false)]
[DNAFieldAttribute(10, "int", "pass_xor", "int", 4, false, 116)]
public int pass_xor;
[DNAFieldAttribute(11, "int", "samples", "int", 4, false)]
[DNAFieldAttribute(11, "int", "samples", "int", 4, false, 120)]
public int samples;
[DNAFieldAttribute(12, "float", "pass_alpha_threshold", "float", 4, false)]
[DNAFieldAttribute(12, "float", "pass_alpha_threshold", "float", 4, false, 124)]
public float pass_alpha_threshold;
[DNAFieldAttribute(13, "IDProperty", "*prop", "IDProperty", 8, true)]
[DNAFieldAttribute(13, "IDProperty", "*prop", "IDProperty", 8, true, 128)]
public IDProperty ptr_prop;
[DNAFieldAttribute(14, "FreestyleConfig", "freestyleConfig", "FreestyleConfig", 56, false)]
[DNAFieldAttribute(14, "FreestyleConfig", "freestyleConfig", "FreestyleConfig", 56, false, 136)]
public FreestyleConfig freestyleConfig;
public SceneRenderLayer() {
this.ptr_next = default;