Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,45 +15,45 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(812, "Sculpt", 216)]
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public class Sculpt {
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[DNAFieldAttribute(0, "Paint", "paint", "Paint", 120, false)]
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[DNAFieldAttribute(0, "Paint", "paint", "Paint", 120, false, 0)]
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public Paint paint;
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[DNAFieldAttribute(1, "int", "flags", "int", 4, false)]
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[DNAFieldAttribute(1, "int", "flags", "int", 4, false, 120)]
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public int flags;
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[DNAFieldAttribute(2, "int", "transform_mode", "int", 4, false)]
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[DNAFieldAttribute(2, "int", "transform_mode", "int", 4, false, 124)]
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public int transform_mode;
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[DNAFieldAttribute(3, "int", "automasking_flags", "int", 4, false)]
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[DNAFieldAttribute(3, "int", "automasking_flags", "int", 4, false, 128)]
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public int automasking_flags;
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[DNAFieldAttribute(4, "int", "radial_symm[3]", "System.Int32[]", 12, false)]
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[DNAFieldAttribute(4, "int", "radial_symm[3]", "System.Int32[]", 12, false, 132)]
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public int[] radial_symm = new System.Int32[3];
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[DNAFieldAttribute(5, "float", "detail_size", "float", 4, false)]
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[DNAFieldAttribute(5, "float", "detail_size", "float", 4, false, 144)]
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public float detail_size;
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[DNAFieldAttribute(6, "int", "symmetrize_direction", "int", 4, false)]
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[DNAFieldAttribute(6, "int", "symmetrize_direction", "int", 4, false, 148)]
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public int symmetrize_direction;
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[DNAFieldAttribute(7, "float", "gravity_factor", "float", 4, false)]
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[DNAFieldAttribute(7, "float", "gravity_factor", "float", 4, false, 152)]
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public float gravity_factor;
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[DNAFieldAttribute(8, "float", "constant_detail", "float", 4, false)]
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[DNAFieldAttribute(8, "float", "constant_detail", "float", 4, false, 156)]
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public float constant_detail;
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[DNAFieldAttribute(9, "float", "detail_percent", "float", 4, false)]
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[DNAFieldAttribute(9, "float", "detail_percent", "float", 4, false, 160)]
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public float detail_percent;
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[DNAFieldAttribute(10, "int", "automasking_boundary_edges_propagation_steps", "int", 4, false)]
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[DNAFieldAttribute(10, "int", "automasking_boundary_edges_propagation_steps", "int", 4, false, 164)]
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public int automasking_boundary_edges_propagation_steps;
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[DNAFieldAttribute(11, "int", "automasking_cavity_blur_steps", "int", 4, false)]
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[DNAFieldAttribute(11, "int", "automasking_cavity_blur_steps", "int", 4, false, 168)]
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public int automasking_cavity_blur_steps;
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[DNAFieldAttribute(12, "float", "automasking_cavity_factor", "float", 4, false)]
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[DNAFieldAttribute(12, "float", "automasking_cavity_factor", "float", 4, false, 172)]
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public float automasking_cavity_factor;
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[DNAFieldAttribute(13, "float", "automasking_start_normal_limit", "float", 4, false)]
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[DNAFieldAttribute(13, "float", "automasking_start_normal_limit", "float", 4, false, 176)]
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public float automasking_start_normal_limit;
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[DNAFieldAttribute(14, "float", "automasking_start_normal_falloff", "float", 4, false)]
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[DNAFieldAttribute(14, "float", "automasking_start_normal_falloff", "float", 4, false, 180)]
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public float automasking_start_normal_falloff;
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[DNAFieldAttribute(15, "float", "automasking_view_normal_limit", "float", 4, false)]
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[DNAFieldAttribute(15, "float", "automasking_view_normal_limit", "float", 4, false, 184)]
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public float automasking_view_normal_limit;
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[DNAFieldAttribute(16, "float", "automasking_view_normal_falloff", "float", 4, false)]
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[DNAFieldAttribute(16, "float", "automasking_view_normal_falloff", "float", 4, false, 188)]
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public float automasking_view_normal_falloff;
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[DNAFieldAttribute(17, "CurveMapping", "*automasking_cavity_curve", "CurveMapping", 8, true)]
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[DNAFieldAttribute(17, "CurveMapping", "*automasking_cavity_curve", "CurveMapping", 8, true, 192)]
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public CurveMapping ptr_automasking_cavity_curve;
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[DNAFieldAttribute(18, "CurveMapping", "*automasking_cavity_curve_op", "CurveMapping", 8, true)]
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[DNAFieldAttribute(18, "CurveMapping", "*automasking_cavity_curve_op", "CurveMapping", 8, true, 200)]
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public CurveMapping ptr_automasking_cavity_curve_op;
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[DNAFieldAttribute(19, "Object", "*gravity_object", "Object", 8, true)]
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[DNAFieldAttribute(19, "Object", "*gravity_object", "Object", 8, true, 208)]
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public Object ptr_gravity_object;
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public Sculpt() {
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this.paint = default;
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