Added memoryOffset value to DNAFieldAttribute, regenerated files.

This commit is contained in:
Samuele Lorefice
2025-02-20 21:00:55 +01:00
parent b171b65aa5
commit f383debd18
939 changed files with 9636 additions and 9605 deletions

View File

@@ -15,35 +15,35 @@ namespace BlendFile.DNA {
[DNAClassAttribute(923, "ShadowShaderFxData", 224)]
public class ShadowShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true)]
[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true, 104)]
public Object ptr_object;
[DNAFieldAttribute(2, "int", "offset[2]", "System.Int32[]", 8, false)]
[DNAFieldAttribute(2, "int", "offset[2]", "System.Int32[]", 8, false, 112)]
public int[] offset = new System.Int32[2];
[DNAFieldAttribute(3, "int", "flag", "int", 4, false)]
[DNAFieldAttribute(3, "int", "flag", "int", 4, false, 120)]
public int flag;
[DNAFieldAttribute(4, "float", "shadow_rgba[4]", "System.Single[]", 16, false)]
[DNAFieldAttribute(4, "float", "shadow_rgba[4]", "System.Single[]", 16, false, 124)]
public float[] shadow_rgba = new System.Single[4];
[DNAFieldAttribute(5, "float", "amplitude", "float", 4, false)]
[DNAFieldAttribute(5, "float", "amplitude", "float", 4, false, 140)]
public float amplitude;
[DNAFieldAttribute(6, "float", "period", "float", 4, false)]
[DNAFieldAttribute(6, "float", "period", "float", 4, false, 144)]
public float period;
[DNAFieldAttribute(7, "float", "phase", "float", 4, false)]
[DNAFieldAttribute(7, "float", "phase", "float", 4, false, 148)]
public float phase;
[DNAFieldAttribute(8, "int", "orientation", "int", 4, false)]
[DNAFieldAttribute(8, "int", "orientation", "int", 4, false, 152)]
public int orientation;
[DNAFieldAttribute(9, "float", "scale[2]", "System.Single[]", 8, false)]
[DNAFieldAttribute(9, "float", "scale[2]", "System.Single[]", 8, false, 156)]
public float[] scale = new System.Single[2];
[DNAFieldAttribute(10, "float", "rotation", "float", 4, false)]
[DNAFieldAttribute(10, "float", "rotation", "float", 4, false, 164)]
public float rotation;
[DNAFieldAttribute(11, "int", "blur[2]", "System.Int32[]", 8, false)]
[DNAFieldAttribute(11, "int", "blur[2]", "System.Int32[]", 8, false, 168)]
public int[] blur = new System.Int32[2];
[DNAFieldAttribute(12, "int", "samples", "int", 4, false)]
[DNAFieldAttribute(12, "int", "samples", "int", 4, false, 176)]
public int samples;
[DNAFieldAttribute(13, "char", "_pad[4]", "System.Char[]", 4, false)]
[DNAFieldAttribute(13, "char", "_pad[4]", "System.Char[]", 4, false, 180)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(14, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
[DNAFieldAttribute(14, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 184)]
public ShaderFxData_Runtime runtime;
public ShadowShaderFxData() {
this.shaderfx = default;