Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,35 +15,35 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(923, "ShadowShaderFxData", 224)]
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public class ShadowShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true)]
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[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true, 104)]
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public Object ptr_object;
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[DNAFieldAttribute(2, "int", "offset[2]", "System.Int32[]", 8, false)]
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[DNAFieldAttribute(2, "int", "offset[2]", "System.Int32[]", 8, false, 112)]
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public int[] offset = new System.Int32[2];
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[DNAFieldAttribute(3, "int", "flag", "int", 4, false)]
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[DNAFieldAttribute(3, "int", "flag", "int", 4, false, 120)]
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public int flag;
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[DNAFieldAttribute(4, "float", "shadow_rgba[4]", "System.Single[]", 16, false)]
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[DNAFieldAttribute(4, "float", "shadow_rgba[4]", "System.Single[]", 16, false, 124)]
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public float[] shadow_rgba = new System.Single[4];
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[DNAFieldAttribute(5, "float", "amplitude", "float", 4, false)]
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[DNAFieldAttribute(5, "float", "amplitude", "float", 4, false, 140)]
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public float amplitude;
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[DNAFieldAttribute(6, "float", "period", "float", 4, false)]
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[DNAFieldAttribute(6, "float", "period", "float", 4, false, 144)]
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public float period;
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[DNAFieldAttribute(7, "float", "phase", "float", 4, false)]
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[DNAFieldAttribute(7, "float", "phase", "float", 4, false, 148)]
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public float phase;
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[DNAFieldAttribute(8, "int", "orientation", "int", 4, false)]
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[DNAFieldAttribute(8, "int", "orientation", "int", 4, false, 152)]
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public int orientation;
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[DNAFieldAttribute(9, "float", "scale[2]", "System.Single[]", 8, false)]
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[DNAFieldAttribute(9, "float", "scale[2]", "System.Single[]", 8, false, 156)]
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public float[] scale = new System.Single[2];
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[DNAFieldAttribute(10, "float", "rotation", "float", 4, false)]
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[DNAFieldAttribute(10, "float", "rotation", "float", 4, false, 164)]
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public float rotation;
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[DNAFieldAttribute(11, "int", "blur[2]", "System.Int32[]", 8, false)]
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[DNAFieldAttribute(11, "int", "blur[2]", "System.Int32[]", 8, false, 168)]
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public int[] blur = new System.Int32[2];
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[DNAFieldAttribute(12, "int", "samples", "int", 4, false)]
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[DNAFieldAttribute(12, "int", "samples", "int", 4, false, 176)]
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public int samples;
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[DNAFieldAttribute(13, "char", "_pad[4]", "System.Char[]", 4, false)]
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[DNAFieldAttribute(13, "char", "_pad[4]", "System.Char[]", 4, false, 180)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(14, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
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[DNAFieldAttribute(14, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 184)]
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public ShaderFxData_Runtime runtime;
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public ShadowShaderFxData() {
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this.shaderfx = default;
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