Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,35 +15,35 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(972, "Speaker", 272)]
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public class Speaker {
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[DNAFieldAttribute(0, "ID", "id", "ID", 208, false)]
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[DNAFieldAttribute(0, "ID", "id", "ID", 208, false, 0)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 8, true)]
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[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 8, true, 208)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "bSound", "*sound", "bSound", 8, true)]
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[DNAFieldAttribute(2, "bSound", "*sound", "bSound", 8, true, 216)]
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public bSound ptr_sound;
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[DNAFieldAttribute(3, "float", "volume_max", "float", 4, false)]
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[DNAFieldAttribute(3, "float", "volume_max", "float", 4, false, 224)]
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public float volume_max;
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[DNAFieldAttribute(4, "float", "volume_min", "float", 4, false)]
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[DNAFieldAttribute(4, "float", "volume_min", "float", 4, false, 228)]
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public float volume_min;
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[DNAFieldAttribute(5, "float", "distance_max", "float", 4, false)]
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[DNAFieldAttribute(5, "float", "distance_max", "float", 4, false, 232)]
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public float distance_max;
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[DNAFieldAttribute(6, "float", "distance_reference", "float", 4, false)]
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[DNAFieldAttribute(6, "float", "distance_reference", "float", 4, false, 236)]
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public float distance_reference;
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[DNAFieldAttribute(7, "float", "attenuation", "float", 4, false)]
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[DNAFieldAttribute(7, "float", "attenuation", "float", 4, false, 240)]
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public float attenuation;
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[DNAFieldAttribute(8, "float", "cone_angle_outer", "float", 4, false)]
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[DNAFieldAttribute(8, "float", "cone_angle_outer", "float", 4, false, 244)]
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public float cone_angle_outer;
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[DNAFieldAttribute(9, "float", "cone_angle_inner", "float", 4, false)]
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[DNAFieldAttribute(9, "float", "cone_angle_inner", "float", 4, false, 248)]
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public float cone_angle_inner;
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[DNAFieldAttribute(10, "float", "cone_volume_outer", "float", 4, false)]
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[DNAFieldAttribute(10, "float", "cone_volume_outer", "float", 4, false, 252)]
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public float cone_volume_outer;
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[DNAFieldAttribute(11, "float", "volume", "float", 4, false)]
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[DNAFieldAttribute(11, "float", "volume", "float", 4, false, 256)]
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public float volume;
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[DNAFieldAttribute(12, "float", "pitch", "float", 4, false)]
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[DNAFieldAttribute(12, "float", "pitch", "float", 4, false, 260)]
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public float pitch;
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[DNAFieldAttribute(13, "short", "flag", "short", 2, false)]
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[DNAFieldAttribute(13, "short", "flag", "short", 2, false, 264)]
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public short flag;
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[DNAFieldAttribute(14, "char", "_pad1[6]", "System.Char[]", 6, false)]
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[DNAFieldAttribute(14, "char", "_pad1[6]", "System.Char[]", 6, false, 266)]
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public char[] _pad1 = new System.Char[6];
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public Speaker() {
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this.id = default;
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