Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,25 +15,25 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(1072, "XrActionMapBinding", 384)]
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public class XrActionMapBinding {
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[DNAFieldAttribute(0, "XrActionMapBinding", "*next", "XrActionMapBinding", 8, true)]
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[DNAFieldAttribute(0, "XrActionMapBinding", "*next", "XrActionMapBinding", 8, true, 0)]
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public XrActionMapBinding ptr_next;
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[DNAFieldAttribute(1, "XrActionMapBinding", "*prev", "XrActionMapBinding", 8, true)]
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[DNAFieldAttribute(1, "XrActionMapBinding", "*prev", "XrActionMapBinding", 8, true, 8)]
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public XrActionMapBinding ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false)]
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[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false, 16)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "char", "profile[256]", "System.Char[]", 256, false)]
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[DNAFieldAttribute(3, "char", "profile[256]", "System.Char[]", 256, false, 80)]
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public char[] profile = new System.Char[256];
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[DNAFieldAttribute(4, "ListBase", "component_paths", "ListBase", 16, false)]
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[DNAFieldAttribute(4, "ListBase", "component_paths", "ListBase", 16, false, 336)]
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public ListBase component_paths;
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[DNAFieldAttribute(5, "float", "float_threshold", "float", 4, false)]
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[DNAFieldAttribute(5, "float", "float_threshold", "float", 4, false, 352)]
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public float float_threshold;
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[DNAFieldAttribute(6, "short", "axis_flag", "short", 2, false)]
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[DNAFieldAttribute(6, "short", "axis_flag", "short", 2, false, 356)]
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public short axis_flag;
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[DNAFieldAttribute(7, "char", "_pad[2]", "System.Char[]", 2, false)]
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[DNAFieldAttribute(7, "char", "_pad[2]", "System.Char[]", 2, false, 358)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(8, "float", "pose_location[3]", "System.Single[]", 12, false)]
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[DNAFieldAttribute(8, "float", "pose_location[3]", "System.Single[]", 12, false, 360)]
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public float[] pose_location = new System.Single[3];
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[DNAFieldAttribute(9, "float", "pose_rotation[3]", "System.Single[]", 12, false)]
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[DNAFieldAttribute(9, "float", "pose_rotation[3]", "System.Single[]", 12, false, 372)]
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public float[] pose_rotation = new System.Single[3];
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public XrActionMapBinding() {
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this.ptr_next = default;
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