Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,27 +15,27 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(173, "bConstraintTarget", 168)]
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public class bConstraintTarget {
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[DNAFieldAttribute(0, "bConstraintTarget", "*next", "bConstraintTarget", 8, true)]
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[DNAFieldAttribute(0, "bConstraintTarget", "*next", "bConstraintTarget", 8, true, 0)]
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public bConstraintTarget ptr_next;
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[DNAFieldAttribute(1, "bConstraintTarget", "*prev", "bConstraintTarget", 8, true)]
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[DNAFieldAttribute(1, "bConstraintTarget", "*prev", "bConstraintTarget", 8, true, 8)]
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public bConstraintTarget ptr_prev;
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[DNAFieldAttribute(2, "Object", "*tar", "Object", 8, true)]
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[DNAFieldAttribute(2, "Object", "*tar", "Object", 8, true, 16)]
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public Object ptr_tar;
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[DNAFieldAttribute(3, "char", "subtarget[64]", "System.Char[]", 64, false)]
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[DNAFieldAttribute(3, "char", "subtarget[64]", "System.Char[]", 64, false, 24)]
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public char[] subtarget = new System.Char[64];
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[DNAFieldAttribute(4, "float", "matrix[4][4]", "System.Single[,]", 64, false)]
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[DNAFieldAttribute(4, "float", "matrix[4][4]", "System.Single[,]", 64, false, 88)]
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public float[,] matrix = new System.Single[4,4];
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[DNAFieldAttribute(5, "short", "space", "short", 2, false)]
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[DNAFieldAttribute(5, "short", "space", "short", 2, false, 152)]
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public short space;
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[DNAFieldAttribute(6, "short", "flag", "short", 2, false)]
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[DNAFieldAttribute(6, "short", "flag", "short", 2, false, 154)]
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public short flag;
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[DNAFieldAttribute(7, "short", "type", "short", 2, false)]
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[DNAFieldAttribute(7, "short", "type", "short", 2, false, 156)]
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public short type;
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[DNAFieldAttribute(8, "short", "rotOrder", "short", 2, false)]
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[DNAFieldAttribute(8, "short", "rotOrder", "short", 2, false, 158)]
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public short rotOrder;
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[DNAFieldAttribute(9, "float", "weight", "float", 4, false)]
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[DNAFieldAttribute(9, "float", "weight", "float", 4, false, 160)]
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public float weight;
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[DNAFieldAttribute(10, "char", "_pad[4]", "System.Char[]", 4, false)]
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[DNAFieldAttribute(10, "char", "_pad[4]", "System.Char[]", 4, false, 164)]
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public char[] _pad = new System.Char[4];
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public bConstraintTarget() {
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this.ptr_next = default;
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