Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,17 +15,17 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(273, "bGPgrid", 40)]
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public struct bGPgrid {
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[DNAFieldAttribute(0, "float", "color[3]", "System.Single[]", 12, false)]
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[DNAFieldAttribute(0, "float", "color[3]", "System.Single[]", 12, false, 0)]
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public float[] color = new System.Single[3];
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[DNAFieldAttribute(1, "float", "scale[2]", "System.Single[]", 8, false)]
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[DNAFieldAttribute(1, "float", "scale[2]", "System.Single[]", 8, false, 12)]
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public float[] scale = new System.Single[2];
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[DNAFieldAttribute(2, "float", "offset[2]", "System.Single[]", 8, false)]
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[DNAFieldAttribute(2, "float", "offset[2]", "System.Single[]", 8, false, 20)]
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public float[] offset = new System.Single[2];
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[DNAFieldAttribute(3, "char", "_pad1[4]", "System.Char[]", 4, false)]
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[DNAFieldAttribute(3, "char", "_pad1[4]", "System.Char[]", 4, false, 28)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(4, "int", "lines", "int", 4, false)]
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[DNAFieldAttribute(4, "int", "lines", "int", 4, false, 32)]
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public int lines;
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[DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false)]
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[DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false, 36)]
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public char[] _pad = new System.Char[4];
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public bGPgrid() {
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this.color = default;
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