Added memoryOffset value to DNAFieldAttribute, regenerated files.

This commit is contained in:
Samuele Lorefice
2025-02-20 21:00:55 +01:00
parent b171b65aa5
commit f383debd18
939 changed files with 9636 additions and 9605 deletions

View File

@@ -15,27 +15,27 @@ namespace BlendFile.DNA {
[DNAClassAttribute(569, "bNodeStack", 48)]
public class bNodeStack {
[DNAFieldAttribute(0, "float", "vec[4]", "System.Single[]", 16, false)]
[DNAFieldAttribute(0, "float", "vec[4]", "System.Single[]", 16, false, 0)]
public float[] vec = new System.Single[4];
[DNAFieldAttribute(1, "float", "min", "float", 4, false)]
[DNAFieldAttribute(1, "float", "min", "float", 4, false, 16)]
public float min;
[DNAFieldAttribute(2, "float", "max", "float", 4, false)]
[DNAFieldAttribute(2, "float", "max", "float", 4, false, 20)]
public float max;
[DNAFieldAttribute(3, "void", "*data", "void", 8, true)]
[DNAFieldAttribute(3, "void", "*data", "void", 8, true, 24)]
public object ptr_data;
[DNAFieldAttribute(4, "short", "hasinput", "short", 2, false)]
[DNAFieldAttribute(4, "short", "hasinput", "short", 2, false, 32)]
public short hasinput;
[DNAFieldAttribute(5, "short", "hasoutput", "short", 2, false)]
[DNAFieldAttribute(5, "short", "hasoutput", "short", 2, false, 34)]
public short hasoutput;
[DNAFieldAttribute(6, "short", "datatype", "short", 2, false)]
[DNAFieldAttribute(6, "short", "datatype", "short", 2, false, 36)]
public short datatype;
[DNAFieldAttribute(7, "short", "sockettype", "short", 2, false)]
[DNAFieldAttribute(7, "short", "sockettype", "short", 2, false, 38)]
public short sockettype;
[DNAFieldAttribute(8, "short", "is_copy", "short", 2, false)]
[DNAFieldAttribute(8, "short", "is_copy", "short", 2, false, 40)]
public short is_copy;
[DNAFieldAttribute(9, "short", "external", "short", 2, false)]
[DNAFieldAttribute(9, "short", "external", "short", 2, false, 42)]
public short external;
[DNAFieldAttribute(10, "char", "_pad[4]", "System.Char[]", 4, false)]
[DNAFieldAttribute(10, "char", "_pad[4]", "System.Char[]", 4, false, 44)]
public char[] _pad = new System.Char[4];
public bNodeStack() {
this.vec = default;