Added Generation Output
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59
BlendFile/DNA/ArrayGpencilModifierData.cs
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59
BlendFile/DNA/ArrayGpencilModifierData.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class ArrayGpencilModifierData {
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public GpencilModifierData modifier;
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public Object ptr_object;
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public Material ptr_material;
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public int count;
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public int flag;
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public float[] offset = new System.Single[3];
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public float[] shift = new System.Single[3];
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public float[] rnd_offset = new System.Single[3];
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public float[] rnd_rot = new System.Single[3];
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public float[] rnd_scale = new System.Single[3];
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public char[] _pad = new System.Char[4];
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public int seed;
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public int pass_index;
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public char[] layername = new System.Char[64];
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public char[] materialname = new System.Char[64];
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public int mat_rpl;
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public int layer_pass;
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public ArrayGpencilModifierData(
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GpencilModifierData modifier,
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Object ptr_object,
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Material ptr_material,
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int count,
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int flag,
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float[] offset,
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float[] shift,
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float[] rnd_offset,
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float[] rnd_rot,
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float[] rnd_scale,
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char[] _pad,
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int seed,
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int pass_index,
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char[] layername,
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char[] materialname,
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int mat_rpl,
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int layer_pass) {
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this.modifier = modifier;
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this.ptr_object = ptr_object;
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this.ptr_material = ptr_material;
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this.count = count;
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this.flag = flag;
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this.offset = offset;
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this.shift = shift;
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this.rnd_offset = rnd_offset;
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this.rnd_rot = rnd_rot;
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this.rnd_scale = rnd_scale;
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this._pad = _pad;
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this.seed = seed;
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this.pass_index = pass_index;
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this.layername = layername;
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this.materialname = materialname;
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this.mat_rpl = mat_rpl;
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this.layer_pass = layer_pass;
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}
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}
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}
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