Added Generation Output
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77
BlendFile/DNA/BoidSettings.cs
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77
BlendFile/DNA/BoidSettings.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public struct BoidSettings {
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public int options;
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public int last_state_id;
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public float landing_smoothness;
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public float height;
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public float banking;
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public float pitch;
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public float health;
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public float aggression;
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public float strength;
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public float accuracy;
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public float range;
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public float air_min_speed;
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public float air_max_speed;
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public float air_max_acc;
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public float air_max_ave;
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public float air_personal_space;
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public float land_jump_speed;
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public float land_max_speed;
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public float land_max_acc;
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public float land_max_ave;
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public float land_personal_space;
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public float land_stick_force;
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public ListBase states;
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public BoidSettings(
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int options,
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int last_state_id,
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float landing_smoothness,
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float height,
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float banking,
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float pitch,
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float health,
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float aggression,
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float strength,
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float accuracy,
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float range,
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float air_min_speed,
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float air_max_speed,
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float air_max_acc,
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float air_max_ave,
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float air_personal_space,
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float land_jump_speed,
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float land_max_speed,
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float land_max_acc,
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float land_max_ave,
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float land_personal_space,
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float land_stick_force,
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ListBase states) {
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this.options = options;
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this.last_state_id = last_state_id;
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this.landing_smoothness = landing_smoothness;
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this.height = height;
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this.banking = banking;
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this.pitch = pitch;
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this.health = health;
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this.aggression = aggression;
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this.strength = strength;
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this.accuracy = accuracy;
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this.range = range;
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this.air_min_speed = air_min_speed;
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this.air_max_speed = air_max_speed;
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this.air_max_acc = air_max_acc;
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this.air_max_ave = air_max_ave;
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this.air_personal_space = air_personal_space;
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this.land_jump_speed = land_jump_speed;
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this.land_max_speed = land_max_speed;
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this.land_max_acc = land_max_acc;
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this.land_max_ave = land_max_ave;
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this.land_personal_space = land_personal_space;
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this.land_stick_force = land_stick_force;
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this.states = states;
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}
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}
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}
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