Added Generation Output
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36
BlendFile/DNA/BoidState.cs
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36
BlendFile/DNA/BoidState.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class BoidState {
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public BoidState ptr_next;
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public BoidState ptr_prev;
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public ListBase rules;
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public ListBase conditions;
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public ListBase actions;
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public char[] name = new System.Char[32];
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public int id;
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public int flag;
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public int ruleset_type;
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public float rule_fuzziness;
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public int signal_id;
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public int channels;
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public float volume;
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public float falloff;
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public BoidState(BoidState ptr_next, BoidState ptr_prev, ListBase rules, ListBase conditions, ListBase actions, char[] name, int id, int flag, int ruleset_type, float rule_fuzziness, int signal_id, int channels, float volume, float falloff) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.rules = rules;
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this.conditions = conditions;
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this.actions = actions;
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this.name = name;
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this.id = id;
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this.flag = flag;
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this.ruleset_type = ruleset_type;
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this.rule_fuzziness = rule_fuzziness;
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this.signal_id = signal_id;
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this.channels = channels;
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this.volume = volume;
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this.falloff = falloff;
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}
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}
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}
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