Added Generation Output
This commit is contained in:
383
BlendFile/DNA/Brush.cs
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383
BlendFile/DNA/Brush.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class Brush {
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public ID id;
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public BrushClone clone;
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public CurveMapping ptr_curve;
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public MTex mtex;
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public MTex mask_mtex;
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public Brush ptr_toggle_brush;
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public ImBuf ptr_icon_imbuf;
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public PreviewImage ptr_preview;
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public ColorBand ptr_gradient;
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public PaintCurve ptr_paint_curve;
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public char[] icon_filepath = new System.Char[1024];
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public float normal_weight;
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public float rake_factor;
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public short blend;
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public short ob_mode;
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public float weight;
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public int size;
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public int flag;
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public int flag2;
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public int sampling_flag;
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public int input_samples;
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public int mask_pressure;
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public float jitter;
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public int jitter_absolute;
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public int overlay_flags;
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public int spacing;
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public int smooth_stroke_radius;
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public float smooth_stroke_factor;
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public float rate;
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public float[] rgb = new System.Single[3];
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public float alpha;
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public float hardness;
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public float flow;
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public float wet_mix;
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public float wet_persistence;
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public float density;
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public int paint_flags;
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public float tip_roundness;
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public float tip_scale_x;
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public float[] secondary_rgb = new System.Single[3];
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public float dash_ratio;
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public int dash_samples;
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public int sculpt_plane;
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public float plane_offset;
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public int gradient_spacing;
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public char gradient_stroke_mode;
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public char gradient_fill_mode;
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public char has_unsaved_changes;
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public char falloff_shape;
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public float falloff_angle;
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public char sculpt_tool;
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public char vertexpaint_tool;
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public char weightpaint_tool;
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public char imagepaint_tool;
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public char mask_tool;
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public char gpencil_tool;
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public char gpencil_vertex_tool;
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public char gpencil_sculpt_tool;
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public char gpencil_weight_tool;
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public char curves_sculpt_tool;
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public char[] _pad1 = new System.Char[6];
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public float autosmooth_factor;
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public float tilt_strength_factor;
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public float topology_rake_factor;
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public float crease_pinch_factor;
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public float normal_radius_factor;
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public float area_radius_factor;
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public float wet_paint_radius_factor;
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public float plane_trim;
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public float height;
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public float texture_sample_bias;
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public int curve_preset;
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public float disconnected_distance_max;
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public int deform_target;
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public int automasking_flags;
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public int automasking_boundary_edges_propagation_steps;
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public float automasking_start_normal_limit;
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public float automasking_start_normal_falloff;
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public float automasking_view_normal_limit;
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public float automasking_view_normal_falloff;
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public int elastic_deform_type;
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public float elastic_deform_volume_preservation;
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public int snake_hook_deform_type;
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public int pose_deform_type;
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public float pose_offset;
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public int pose_smooth_iterations;
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public int pose_ik_segments;
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public int pose_origin_type;
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public int boundary_deform_type;
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public int boundary_falloff_type;
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public float boundary_offset;
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public int cloth_deform_type;
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public int cloth_force_falloff_type;
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public int cloth_simulation_area_type;
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public float cloth_mass;
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public float cloth_damping;
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public float cloth_sim_limit;
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public float cloth_sim_falloff;
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public float cloth_constraint_softbody_strength;
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public int smooth_deform_type;
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public float surface_smooth_shape_preservation;
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public float surface_smooth_current_vertex;
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public int surface_smooth_iterations;
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public float multiplane_scrape_angle;
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public int smear_deform_type;
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public int slide_deform_type;
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public int texture_overlay_alpha;
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public int mask_overlay_alpha;
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public int cursor_overlay_alpha;
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public float unprojected_radius;
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public float sharp_threshold;
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public int blur_kernel_radius;
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public int blur_mode;
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public float fill_threshold;
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public float[] add_col = new System.Single[4];
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public float[] sub_col = new System.Single[4];
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public float[] stencil_pos = new System.Single[2];
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public float[] stencil_dimension = new System.Single[2];
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public float[] mask_stencil_pos = new System.Single[2];
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public float[] mask_stencil_dimension = new System.Single[2];
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public BrushGpencilSettings ptr_gpencil_settings;
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public BrushCurvesSculptSettings ptr_curves_sculpt_settings;
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public int automasking_cavity_blur_steps;
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public float automasking_cavity_factor;
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public CurveMapping ptr_automasking_cavity_curve;
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public Brush(
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ID id,
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BrushClone clone,
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CurveMapping ptr_curve,
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MTex mtex,
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MTex mask_mtex,
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Brush ptr_toggle_brush,
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ImBuf ptr_icon_imbuf,
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PreviewImage ptr_preview,
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ColorBand ptr_gradient,
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PaintCurve ptr_paint_curve,
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char[] icon_filepath,
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float normal_weight,
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float rake_factor,
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short blend,
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short ob_mode,
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float weight,
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int size,
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int flag,
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int flag2,
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int sampling_flag,
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int input_samples,
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int mask_pressure,
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float jitter,
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int jitter_absolute,
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int overlay_flags,
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int spacing,
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int smooth_stroke_radius,
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float smooth_stroke_factor,
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float rate,
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float[] rgb,
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float alpha,
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float hardness,
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float flow,
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float wet_mix,
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float wet_persistence,
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float density,
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int paint_flags,
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float tip_roundness,
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float tip_scale_x,
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float[] secondary_rgb,
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float dash_ratio,
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int dash_samples,
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int sculpt_plane,
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float plane_offset,
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int gradient_spacing,
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char gradient_stroke_mode,
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char gradient_fill_mode,
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char has_unsaved_changes,
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char falloff_shape,
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float falloff_angle,
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char sculpt_tool,
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char vertexpaint_tool,
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char weightpaint_tool,
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char imagepaint_tool,
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char mask_tool,
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char gpencil_tool,
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char gpencil_vertex_tool,
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char gpencil_sculpt_tool,
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char gpencil_weight_tool,
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char curves_sculpt_tool,
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char[] _pad1,
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float autosmooth_factor,
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float tilt_strength_factor,
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float topology_rake_factor,
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float crease_pinch_factor,
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float normal_radius_factor,
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float area_radius_factor,
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float wet_paint_radius_factor,
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float plane_trim,
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float height,
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float texture_sample_bias,
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int curve_preset,
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float disconnected_distance_max,
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int deform_target,
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int automasking_flags,
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int automasking_boundary_edges_propagation_steps,
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float automasking_start_normal_limit,
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float automasking_start_normal_falloff,
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float automasking_view_normal_limit,
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float automasking_view_normal_falloff,
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int elastic_deform_type,
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float elastic_deform_volume_preservation,
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int snake_hook_deform_type,
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int pose_deform_type,
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float pose_offset,
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int pose_smooth_iterations,
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int pose_ik_segments,
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int pose_origin_type,
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int boundary_deform_type,
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int boundary_falloff_type,
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float boundary_offset,
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int cloth_deform_type,
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int cloth_force_falloff_type,
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int cloth_simulation_area_type,
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float cloth_mass,
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float cloth_damping,
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float cloth_sim_limit,
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float cloth_sim_falloff,
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float cloth_constraint_softbody_strength,
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int smooth_deform_type,
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float surface_smooth_shape_preservation,
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float surface_smooth_current_vertex,
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int surface_smooth_iterations,
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float multiplane_scrape_angle,
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int smear_deform_type,
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int slide_deform_type,
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int texture_overlay_alpha,
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int mask_overlay_alpha,
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int cursor_overlay_alpha,
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float unprojected_radius,
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float sharp_threshold,
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int blur_kernel_radius,
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int blur_mode,
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float fill_threshold,
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float[] add_col,
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float[] sub_col,
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float[] stencil_pos,
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float[] stencil_dimension,
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float[] mask_stencil_pos,
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float[] mask_stencil_dimension,
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BrushGpencilSettings ptr_gpencil_settings,
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BrushCurvesSculptSettings ptr_curves_sculpt_settings,
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int automasking_cavity_blur_steps,
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float automasking_cavity_factor,
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CurveMapping ptr_automasking_cavity_curve) {
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this.id = id;
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this.clone = clone;
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this.ptr_curve = ptr_curve;
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this.mtex = mtex;
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this.mask_mtex = mask_mtex;
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this.ptr_toggle_brush = ptr_toggle_brush;
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this.ptr_icon_imbuf = ptr_icon_imbuf;
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this.ptr_preview = ptr_preview;
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this.ptr_gradient = ptr_gradient;
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this.ptr_paint_curve = ptr_paint_curve;
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this.icon_filepath = icon_filepath;
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this.normal_weight = normal_weight;
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this.rake_factor = rake_factor;
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this.blend = blend;
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this.ob_mode = ob_mode;
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this.weight = weight;
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this.size = size;
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this.flag = flag;
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this.flag2 = flag2;
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this.sampling_flag = sampling_flag;
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this.input_samples = input_samples;
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this.mask_pressure = mask_pressure;
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this.jitter = jitter;
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this.jitter_absolute = jitter_absolute;
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this.overlay_flags = overlay_flags;
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this.spacing = spacing;
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this.smooth_stroke_radius = smooth_stroke_radius;
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this.smooth_stroke_factor = smooth_stroke_factor;
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this.rate = rate;
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this.rgb = rgb;
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this.alpha = alpha;
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this.hardness = hardness;
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this.flow = flow;
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this.wet_mix = wet_mix;
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this.wet_persistence = wet_persistence;
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this.density = density;
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this.paint_flags = paint_flags;
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this.tip_roundness = tip_roundness;
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this.tip_scale_x = tip_scale_x;
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this.secondary_rgb = secondary_rgb;
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this.dash_ratio = dash_ratio;
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this.dash_samples = dash_samples;
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this.sculpt_plane = sculpt_plane;
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this.plane_offset = plane_offset;
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this.gradient_spacing = gradient_spacing;
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this.gradient_stroke_mode = gradient_stroke_mode;
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this.gradient_fill_mode = gradient_fill_mode;
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this.has_unsaved_changes = has_unsaved_changes;
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this.falloff_shape = falloff_shape;
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this.falloff_angle = falloff_angle;
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this.sculpt_tool = sculpt_tool;
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this.vertexpaint_tool = vertexpaint_tool;
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this.weightpaint_tool = weightpaint_tool;
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this.imagepaint_tool = imagepaint_tool;
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this.mask_tool = mask_tool;
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this.gpencil_tool = gpencil_tool;
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this.gpencil_vertex_tool = gpencil_vertex_tool;
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this.gpencil_sculpt_tool = gpencil_sculpt_tool;
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this.gpencil_weight_tool = gpencil_weight_tool;
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this.curves_sculpt_tool = curves_sculpt_tool;
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this._pad1 = _pad1;
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this.autosmooth_factor = autosmooth_factor;
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this.tilt_strength_factor = tilt_strength_factor;
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this.topology_rake_factor = topology_rake_factor;
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this.crease_pinch_factor = crease_pinch_factor;
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this.normal_radius_factor = normal_radius_factor;
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this.area_radius_factor = area_radius_factor;
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this.wet_paint_radius_factor = wet_paint_radius_factor;
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this.plane_trim = plane_trim;
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this.height = height;
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this.texture_sample_bias = texture_sample_bias;
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this.curve_preset = curve_preset;
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this.disconnected_distance_max = disconnected_distance_max;
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this.deform_target = deform_target;
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this.automasking_flags = automasking_flags;
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this.automasking_boundary_edges_propagation_steps = automasking_boundary_edges_propagation_steps;
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this.automasking_start_normal_limit = automasking_start_normal_limit;
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this.automasking_start_normal_falloff = automasking_start_normal_falloff;
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this.automasking_view_normal_limit = automasking_view_normal_limit;
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this.automasking_view_normal_falloff = automasking_view_normal_falloff;
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this.elastic_deform_type = elastic_deform_type;
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this.elastic_deform_volume_preservation = elastic_deform_volume_preservation;
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this.snake_hook_deform_type = snake_hook_deform_type;
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this.pose_deform_type = pose_deform_type;
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this.pose_offset = pose_offset;
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this.pose_smooth_iterations = pose_smooth_iterations;
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this.pose_ik_segments = pose_ik_segments;
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this.pose_origin_type = pose_origin_type;
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this.boundary_deform_type = boundary_deform_type;
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this.boundary_falloff_type = boundary_falloff_type;
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this.boundary_offset = boundary_offset;
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this.cloth_deform_type = cloth_deform_type;
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this.cloth_force_falloff_type = cloth_force_falloff_type;
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this.cloth_simulation_area_type = cloth_simulation_area_type;
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this.cloth_mass = cloth_mass;
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this.cloth_damping = cloth_damping;
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this.cloth_sim_limit = cloth_sim_limit;
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this.cloth_sim_falloff = cloth_sim_falloff;
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this.cloth_constraint_softbody_strength = cloth_constraint_softbody_strength;
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this.smooth_deform_type = smooth_deform_type;
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this.surface_smooth_shape_preservation = surface_smooth_shape_preservation;
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this.surface_smooth_current_vertex = surface_smooth_current_vertex;
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this.surface_smooth_iterations = surface_smooth_iterations;
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this.multiplane_scrape_angle = multiplane_scrape_angle;
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this.smear_deform_type = smear_deform_type;
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this.slide_deform_type = slide_deform_type;
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this.texture_overlay_alpha = texture_overlay_alpha;
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this.mask_overlay_alpha = mask_overlay_alpha;
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this.cursor_overlay_alpha = cursor_overlay_alpha;
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this.unprojected_radius = unprojected_radius;
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this.sharp_threshold = sharp_threshold;
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this.blur_kernel_radius = blur_kernel_radius;
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this.blur_mode = blur_mode;
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this.fill_threshold = fill_threshold;
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this.add_col = add_col;
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this.sub_col = sub_col;
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this.stencil_pos = stencil_pos;
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this.stencil_dimension = stencil_dimension;
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this.mask_stencil_pos = mask_stencil_pos;
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this.mask_stencil_dimension = mask_stencil_dimension;
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this.ptr_gpencil_settings = ptr_gpencil_settings;
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this.ptr_curves_sculpt_settings = ptr_curves_sculpt_settings;
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this.automasking_cavity_blur_steps = automasking_cavity_blur_steps;
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this.automasking_cavity_factor = automasking_cavity_factor;
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this.ptr_automasking_cavity_curve = ptr_automasking_cavity_curve;
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}
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}
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}
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Reference in New Issue
Block a user