Added Generation Output
This commit is contained in:
149
BlendFile/DNA/DynamicPaintSurface.cs
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149
BlendFile/DNA/DynamicPaintSurface.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class DynamicPaintSurface {
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public DynamicPaintSurface ptr_next;
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public DynamicPaintSurface ptr_prev;
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public DynamicPaintCanvasSettings ptr_canvas;
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public PaintSurfaceData ptr_data;
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public Collection ptr_brush_group;
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public EffectorWeights ptr_effector_weights;
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public PointCache ptr_pointcache;
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public ListBase ptcaches;
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public int current_frame;
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public char[] name = new System.Char[64];
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public short format;
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public short type;
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public short disp_type;
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public short image_fileformat;
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public short effect_ui;
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public short init_color_type;
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public int flags;
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public int effect;
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public int image_resolution;
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public int substeps;
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public int start_frame;
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public int end_frame;
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public float[] init_color = new System.Single[4];
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public Tex ptr_init_texture;
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public char[] init_layername = new System.Char[68];
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public int dry_speed;
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public int diss_speed;
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public float color_dry_threshold;
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public float depth_clamp;
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public float disp_factor;
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public float spread_speed;
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public float color_spread_speed;
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public float shrink_speed;
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public float drip_vel;
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public float drip_acc;
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public float influence_scale;
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public float radius_scale;
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public float wave_damping;
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public float wave_speed;
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public float wave_timescale;
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public float wave_spring;
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public float wave_smoothness;
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public char[] _pad2 = new System.Char[4];
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public char[] uvlayer_name = new System.Char[68];
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public char[] image_output_path = new System.Char[1024];
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public char[] output_name = new System.Char[68];
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public char[] output_name2 = new System.Char[68];
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public DynamicPaintSurface(
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DynamicPaintSurface ptr_next,
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DynamicPaintSurface ptr_prev,
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DynamicPaintCanvasSettings ptr_canvas,
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PaintSurfaceData ptr_data,
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Collection ptr_brush_group,
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EffectorWeights ptr_effector_weights,
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PointCache ptr_pointcache,
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ListBase ptcaches,
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int current_frame,
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char[] name,
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short format,
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short type,
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short disp_type,
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short image_fileformat,
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short effect_ui,
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short init_color_type,
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int flags,
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int effect,
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int image_resolution,
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int substeps,
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int start_frame,
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int end_frame,
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float[] init_color,
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Tex ptr_init_texture,
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char[] init_layername,
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int dry_speed,
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int diss_speed,
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float color_dry_threshold,
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float depth_clamp,
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float disp_factor,
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float spread_speed,
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float color_spread_speed,
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float shrink_speed,
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float drip_vel,
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float drip_acc,
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float influence_scale,
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float radius_scale,
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float wave_damping,
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float wave_speed,
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float wave_timescale,
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float wave_spring,
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float wave_smoothness,
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char[] _pad2,
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char[] uvlayer_name,
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char[] image_output_path,
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char[] output_name,
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char[] output_name2) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_canvas = ptr_canvas;
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this.ptr_data = ptr_data;
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this.ptr_brush_group = ptr_brush_group;
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this.ptr_effector_weights = ptr_effector_weights;
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this.ptr_pointcache = ptr_pointcache;
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this.ptcaches = ptcaches;
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this.current_frame = current_frame;
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this.name = name;
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this.format = format;
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this.type = type;
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this.disp_type = disp_type;
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this.image_fileformat = image_fileformat;
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this.effect_ui = effect_ui;
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this.init_color_type = init_color_type;
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this.flags = flags;
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this.effect = effect;
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this.image_resolution = image_resolution;
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this.substeps = substeps;
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this.start_frame = start_frame;
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this.end_frame = end_frame;
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this.init_color = init_color;
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this.ptr_init_texture = ptr_init_texture;
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this.init_layername = init_layername;
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this.dry_speed = dry_speed;
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this.diss_speed = diss_speed;
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this.color_dry_threshold = color_dry_threshold;
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this.depth_clamp = depth_clamp;
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this.disp_factor = disp_factor;
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this.spread_speed = spread_speed;
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this.color_spread_speed = color_spread_speed;
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this.shrink_speed = shrink_speed;
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this.drip_vel = drip_vel;
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this.drip_acc = drip_acc;
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this.influence_scale = influence_scale;
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this.radius_scale = radius_scale;
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this.wave_damping = wave_damping;
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this.wave_speed = wave_speed;
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this.wave_timescale = wave_timescale;
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this.wave_spring = wave_spring;
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this.wave_smoothness = wave_smoothness;
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this._pad2 = _pad2;
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this.uvlayer_name = uvlayer_name;
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this.image_output_path = image_output_path;
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this.output_name = output_name;
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this.output_name2 = output_name2;
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}
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}
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}
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