Added Generation Output
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68
BlendFile/DNA/FCurve.cs
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68
BlendFile/DNA/FCurve.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class FCurve {
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public FCurve ptr_next;
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public FCurve ptr_prev;
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public bActionGroup ptr_grp;
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public ChannelDriver ptr_driver;
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public ListBase modifiers;
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public BezTriple ptr_bezt;
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public FPoint ptr_fpt;
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public int totvert;
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public int active_keyframe_index;
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public float curval;
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public short flag;
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public short extend;
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public char auto_smoothing;
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public char[] _pad = new System.Char[3];
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public int array_index;
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public char ptr_rna_path;
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public int color_mode;
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public float[] color = new System.Single[3];
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public float prev_norm_factor;
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public float prev_offset;
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public FCurve(
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FCurve ptr_next,
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FCurve ptr_prev,
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bActionGroup ptr_grp,
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ChannelDriver ptr_driver,
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ListBase modifiers,
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BezTriple ptr_bezt,
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FPoint ptr_fpt,
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int totvert,
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int active_keyframe_index,
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float curval,
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short flag,
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short extend,
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char auto_smoothing,
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char[] _pad,
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int array_index,
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char ptr_rna_path,
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int color_mode,
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float[] color,
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float prev_norm_factor,
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float prev_offset) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_grp = ptr_grp;
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this.ptr_driver = ptr_driver;
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this.modifiers = modifiers;
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this.ptr_bezt = ptr_bezt;
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this.ptr_fpt = ptr_fpt;
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this.totvert = totvert;
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this.active_keyframe_index = active_keyframe_index;
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this.curval = curval;
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this.flag = flag;
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this.extend = extend;
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this.auto_smoothing = auto_smoothing;
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this._pad = _pad;
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this.array_index = array_index;
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this.ptr_rna_path = ptr_rna_path;
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this.color_mode = color_mode;
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this.color = color;
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this.prev_norm_factor = prev_norm_factor;
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this.prev_offset = prev_offset;
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}
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}
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}
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