Added Generation Output
This commit is contained in:
563
BlendFile/DNA/FluidDomainSettings.cs
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563
BlendFile/DNA/FluidDomainSettings.cs
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@@ -0,0 +1,563 @@
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class FluidDomainSettings {
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public FluidModifierData ptr_fmd;
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public MANTA ptr_fluid;
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public MANTA ptr_fluid_old;
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public object ptr_fluid_mutex;
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public Collection ptr_fluid_group;
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public Collection ptr_force_group;
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public Collection ptr_effector_group;
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public GPUTexture ptr_tex_density;
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public GPUTexture ptr_tex_color;
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public GPUTexture ptr_tex_wt;
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public GPUTexture ptr_tex_shadow;
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public GPUTexture ptr_tex_flame;
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public GPUTexture ptr_tex_flame_coba;
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public GPUTexture ptr_tex_coba;
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public GPUTexture ptr_tex_field;
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public GPUTexture ptr_tex_velocity_x;
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public GPUTexture ptr_tex_velocity_y;
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public GPUTexture ptr_tex_velocity_z;
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public GPUTexture ptr_tex_flags;
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public GPUTexture ptr_tex_range_field;
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public Object ptr_guiding_parent;
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public EffectorWeights ptr_effector_weights;
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public float[] p0 = new System.Single[3];
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public float[] p1 = new System.Single[3];
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public float[] dp0 = new System.Single[3];
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public float[] cell_size = new System.Single[3];
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public float[] global_size = new System.Single[3];
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public float[] prev_loc = new System.Single[3];
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public int[] shift = new System.Int32[3];
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public float[] shift_f = new System.Single[3];
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public float[] obj_shift_f = new System.Single[3];
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public float[,] imat = new System.Single[4][4];
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public float[,] obmat = new System.Single[4][4];
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public float[,] fluidmat = new System.Single[4][4];
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public float[,] fluidmat_wt = new System.Single[4][4];
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public int[] base_res = new System.Int32[3];
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public int[] res_min = new System.Int32[3];
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public int[] res_max = new System.Int32[3];
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public int[] res = new System.Int32[3];
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public int total_cells;
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public float dx;
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public float scale;
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public int boundary_width;
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public float[] gravity_final = new System.Single[3];
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public int adapt_margin;
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public int adapt_res;
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public float adapt_threshold;
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public int maxres;
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public int solver_res;
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public int border_collisions;
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public int flags;
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public float[] gravity = new System.Single[3];
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public int active_fields;
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public short type;
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public char[] _pad2 = new System.Char[6];
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public float alpha;
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public float beta;
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public int diss_speed;
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public float vorticity;
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public float[] active_color = new System.Single[3];
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public int highres_sampling;
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public float burning_rate;
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public float flame_smoke;
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public float flame_vorticity;
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public float flame_ignition;
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public float flame_max_temp;
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public float[] flame_smoke_color = new System.Single[3];
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public float noise_strength;
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public float noise_pos_scale;
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public float noise_time_anim;
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public int[] res_noise = new System.Int32[3];
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public int noise_scale;
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public char[] _pad3 = new System.Char[4];
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public float particle_randomness;
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public int particle_number;
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public int particle_minimum;
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public int particle_maximum;
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public float particle_radius;
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public float particle_band_width;
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public float fractions_threshold;
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public float fractions_distance;
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public float flip_ratio;
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public int sys_particle_maximum;
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public short simulation_method;
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public char[] _pad4 = new System.Char[6];
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public float viscosity_value;
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public char[] _pad5 = new System.Char[4];
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public float surface_tension;
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public float viscosity_base;
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public int viscosity_exponent;
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public float mesh_concave_upper;
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public float mesh_concave_lower;
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public float mesh_particle_radius;
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public int mesh_smoothen_pos;
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public int mesh_smoothen_neg;
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public int mesh_scale;
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public short mesh_generator;
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public char[] _pad6 = new System.Char[2];
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public int particle_type;
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public int particle_scale;
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public float sndparticle_tau_min_wc;
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public float sndparticle_tau_max_wc;
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public float sndparticle_tau_min_ta;
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public float sndparticle_tau_max_ta;
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public float sndparticle_tau_min_k;
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public float sndparticle_tau_max_k;
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public int sndparticle_k_wc;
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public int sndparticle_k_ta;
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public float sndparticle_k_b;
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public float sndparticle_k_d;
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public float sndparticle_l_min;
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public float sndparticle_l_max;
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public int sndparticle_potential_radius;
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public int sndparticle_update_radius;
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public char sndparticle_boundary;
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public char sndparticle_combined_export;
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public char[] _pad7 = new System.Char[6];
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public float guiding_alpha;
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public int guiding_beta;
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public float guiding_vel_factor;
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public int[] guide_res = new System.Int32[3];
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public short guiding_source;
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public char[] _pad8 = new System.Char[2];
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public int cache_frame_start;
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public int cache_frame_end;
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public int cache_frame_pause_data;
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public int cache_frame_pause_noise;
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public int cache_frame_pause_mesh;
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public int cache_frame_pause_particles;
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public int cache_frame_pause_guiding;
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public int cache_frame_offset;
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public int cache_flag;
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public char cache_mesh_format;
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public char cache_data_format;
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public char cache_particle_format;
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public char cache_noise_format;
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public char[] cache_directory = new System.Char[1024];
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public char[] error = new System.Char[64];
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public short cache_type;
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public char[] cache_id = new System.Char[4];
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public char[] _pad9 = new System.Char[2];
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public float dt;
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public float time_total;
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public float time_per_frame;
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public float frame_length;
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public float time_scale;
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public float cfl_condition;
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public int timesteps_minimum;
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public int timesteps_maximum;
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public float slice_per_voxel;
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public float slice_depth;
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public float display_thickness;
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public float grid_scale;
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public ColorBand ptr_coba;
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public float vector_scale;
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public float gridlines_lower_bound;
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public float gridlines_upper_bound;
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public float[] gridlines_range_color = new System.Single[4];
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public char axis_slice_method;
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public char slice_axis;
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public char show_gridlines;
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public char draw_velocity;
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public char vector_draw_type;
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public char vector_field;
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public char vector_scale_with_magnitude;
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public char vector_draw_mac_components;
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public char use_coba;
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public char coba_field;
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public char interp_method;
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public char gridlines_color_field;
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public char gridlines_cell_filter;
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public char[] _pad10 = new System.Char[3];
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public float velocity_scale;
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public int openvdb_compression;
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public float clipping;
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public char openvdb_data_depth;
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public char[] _pad11 = new System.Char[7];
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public int viewsettings;
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public char[] _pad12 = new System.Char[4];
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public PointCache[] ptr_point_ca = new PointCache[2];
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public ListBase[] ptcaches = new ListBase[2];
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public int cache_comp;
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public int cache_high_comp;
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public char cache_file_format;
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public char[] _pad13 = new System.Char[7];
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public FluidDomainSettings(
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FluidModifierData ptr_fmd,
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MANTA ptr_fluid,
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MANTA ptr_fluid_old,
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object ptr_fluid_mutex,
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Collection ptr_fluid_group,
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Collection ptr_force_group,
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Collection ptr_effector_group,
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GPUTexture ptr_tex_density,
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GPUTexture ptr_tex_color,
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GPUTexture ptr_tex_wt,
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GPUTexture ptr_tex_shadow,
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GPUTexture ptr_tex_flame,
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GPUTexture ptr_tex_flame_coba,
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GPUTexture ptr_tex_coba,
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GPUTexture ptr_tex_field,
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GPUTexture ptr_tex_velocity_x,
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GPUTexture ptr_tex_velocity_y,
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GPUTexture ptr_tex_velocity_z,
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GPUTexture ptr_tex_flags,
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GPUTexture ptr_tex_range_field,
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Object ptr_guiding_parent,
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EffectorWeights ptr_effector_weights,
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float[] p0,
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float[] p1,
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float[] dp0,
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float[] cell_size,
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float[] global_size,
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float[] prev_loc,
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int[] shift,
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float[] shift_f,
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float[] obj_shift_f,
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float[,] imat,
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float[,] obmat,
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float[,] fluidmat,
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float[,] fluidmat_wt,
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int[] base_res,
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int[] res_min,
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int[] res_max,
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int[] res,
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int total_cells,
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float dx,
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float scale,
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int boundary_width,
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float[] gravity_final,
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int adapt_margin,
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int adapt_res,
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float adapt_threshold,
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int maxres,
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int solver_res,
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int border_collisions,
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int flags,
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float[] gravity,
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int active_fields,
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short type,
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char[] _pad2,
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float alpha,
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float beta,
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int diss_speed,
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float vorticity,
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float[] active_color,
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int highres_sampling,
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float burning_rate,
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float flame_smoke,
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float flame_vorticity,
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float flame_ignition,
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float flame_max_temp,
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float[] flame_smoke_color,
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float noise_strength,
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float noise_pos_scale,
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float noise_time_anim,
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int[] res_noise,
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int noise_scale,
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char[] _pad3,
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float particle_randomness,
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int particle_number,
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int particle_minimum,
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int particle_maximum,
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float particle_radius,
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float particle_band_width,
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float fractions_threshold,
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float fractions_distance,
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float flip_ratio,
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int sys_particle_maximum,
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short simulation_method,
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char[] _pad4,
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float viscosity_value,
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char[] _pad5,
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float surface_tension,
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float viscosity_base,
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int viscosity_exponent,
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float mesh_concave_upper,
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float mesh_concave_lower,
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float mesh_particle_radius,
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int mesh_smoothen_pos,
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int mesh_smoothen_neg,
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int mesh_scale,
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short mesh_generator,
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char[] _pad6,
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int particle_type,
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int particle_scale,
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float sndparticle_tau_min_wc,
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float sndparticle_tau_max_wc,
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float sndparticle_tau_min_ta,
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float sndparticle_tau_max_ta,
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float sndparticle_tau_min_k,
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float sndparticle_tau_max_k,
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int sndparticle_k_wc,
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int sndparticle_k_ta,
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float sndparticle_k_b,
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float sndparticle_k_d,
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float sndparticle_l_min,
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float sndparticle_l_max,
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int sndparticle_potential_radius,
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int sndparticle_update_radius,
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char sndparticle_boundary,
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char sndparticle_combined_export,
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char[] _pad7,
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float guiding_alpha,
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int guiding_beta,
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float guiding_vel_factor,
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int[] guide_res,
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short guiding_source,
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char[] _pad8,
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int cache_frame_start,
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int cache_frame_end,
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int cache_frame_pause_data,
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int cache_frame_pause_noise,
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int cache_frame_pause_mesh,
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int cache_frame_pause_particles,
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int cache_frame_pause_guiding,
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int cache_frame_offset,
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int cache_flag,
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char cache_mesh_format,
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char cache_data_format,
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char cache_particle_format,
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char cache_noise_format,
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char[] cache_directory,
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char[] error,
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short cache_type,
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char[] cache_id,
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char[] _pad9,
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float dt,
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float time_total,
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float time_per_frame,
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float frame_length,
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float time_scale,
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float cfl_condition,
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int timesteps_minimum,
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int timesteps_maximum,
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float slice_per_voxel,
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float slice_depth,
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float display_thickness,
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float grid_scale,
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ColorBand ptr_coba,
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float vector_scale,
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float gridlines_lower_bound,
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float gridlines_upper_bound,
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float[] gridlines_range_color,
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char axis_slice_method,
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char slice_axis,
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char show_gridlines,
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char draw_velocity,
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char vector_draw_type,
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char vector_field,
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char vector_scale_with_magnitude,
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char vector_draw_mac_components,
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char use_coba,
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char coba_field,
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char interp_method,
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char gridlines_color_field,
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char gridlines_cell_filter,
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char[] _pad10,
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float velocity_scale,
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int openvdb_compression,
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float clipping,
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char openvdb_data_depth,
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char[] _pad11,
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int viewsettings,
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char[] _pad12,
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PointCache[] ptr_point_ca,
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ListBase[] ptcaches,
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int cache_comp,
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int cache_high_comp,
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char cache_file_format,
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char[] _pad13) {
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this.ptr_fmd = ptr_fmd;
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this.ptr_fluid = ptr_fluid;
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this.ptr_fluid_old = ptr_fluid_old;
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this.ptr_fluid_mutex = ptr_fluid_mutex;
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this.ptr_fluid_group = ptr_fluid_group;
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this.ptr_force_group = ptr_force_group;
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this.ptr_effector_group = ptr_effector_group;
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this.ptr_tex_density = ptr_tex_density;
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this.ptr_tex_color = ptr_tex_color;
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this.ptr_tex_wt = ptr_tex_wt;
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this.ptr_tex_shadow = ptr_tex_shadow;
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this.ptr_tex_flame = ptr_tex_flame;
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this.ptr_tex_flame_coba = ptr_tex_flame_coba;
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this.ptr_tex_coba = ptr_tex_coba;
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this.ptr_tex_field = ptr_tex_field;
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this.ptr_tex_velocity_x = ptr_tex_velocity_x;
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this.ptr_tex_velocity_y = ptr_tex_velocity_y;
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this.ptr_tex_velocity_z = ptr_tex_velocity_z;
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this.ptr_tex_flags = ptr_tex_flags;
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this.ptr_tex_range_field = ptr_tex_range_field;
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this.ptr_guiding_parent = ptr_guiding_parent;
|
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this.ptr_effector_weights = ptr_effector_weights;
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this.p0 = p0;
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this.p1 = p1;
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this.dp0 = dp0;
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this.cell_size = cell_size;
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this.global_size = global_size;
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this.prev_loc = prev_loc;
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this.shift = shift;
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this.shift_f = shift_f;
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this.obj_shift_f = obj_shift_f;
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this.imat = imat;
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this.obmat = obmat;
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this.fluidmat = fluidmat;
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this.fluidmat_wt = fluidmat_wt;
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this.base_res = base_res;
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this.res_min = res_min;
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this.res_max = res_max;
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this.res = res;
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this.total_cells = total_cells;
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this.dx = dx;
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this.scale = scale;
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this.boundary_width = boundary_width;
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this.gravity_final = gravity_final;
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this.adapt_margin = adapt_margin;
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this.adapt_res = adapt_res;
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this.adapt_threshold = adapt_threshold;
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this.maxres = maxres;
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this.solver_res = solver_res;
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this.border_collisions = border_collisions;
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this.flags = flags;
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this.gravity = gravity;
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this.active_fields = active_fields;
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this.type = type;
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this._pad2 = _pad2;
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this.alpha = alpha;
|
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this.beta = beta;
|
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this.diss_speed = diss_speed;
|
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this.vorticity = vorticity;
|
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this.active_color = active_color;
|
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this.highres_sampling = highres_sampling;
|
||||
this.burning_rate = burning_rate;
|
||||
this.flame_smoke = flame_smoke;
|
||||
this.flame_vorticity = flame_vorticity;
|
||||
this.flame_ignition = flame_ignition;
|
||||
this.flame_max_temp = flame_max_temp;
|
||||
this.flame_smoke_color = flame_smoke_color;
|
||||
this.noise_strength = noise_strength;
|
||||
this.noise_pos_scale = noise_pos_scale;
|
||||
this.noise_time_anim = noise_time_anim;
|
||||
this.res_noise = res_noise;
|
||||
this.noise_scale = noise_scale;
|
||||
this._pad3 = _pad3;
|
||||
this.particle_randomness = particle_randomness;
|
||||
this.particle_number = particle_number;
|
||||
this.particle_minimum = particle_minimum;
|
||||
this.particle_maximum = particle_maximum;
|
||||
this.particle_radius = particle_radius;
|
||||
this.particle_band_width = particle_band_width;
|
||||
this.fractions_threshold = fractions_threshold;
|
||||
this.fractions_distance = fractions_distance;
|
||||
this.flip_ratio = flip_ratio;
|
||||
this.sys_particle_maximum = sys_particle_maximum;
|
||||
this.simulation_method = simulation_method;
|
||||
this._pad4 = _pad4;
|
||||
this.viscosity_value = viscosity_value;
|
||||
this._pad5 = _pad5;
|
||||
this.surface_tension = surface_tension;
|
||||
this.viscosity_base = viscosity_base;
|
||||
this.viscosity_exponent = viscosity_exponent;
|
||||
this.mesh_concave_upper = mesh_concave_upper;
|
||||
this.mesh_concave_lower = mesh_concave_lower;
|
||||
this.mesh_particle_radius = mesh_particle_radius;
|
||||
this.mesh_smoothen_pos = mesh_smoothen_pos;
|
||||
this.mesh_smoothen_neg = mesh_smoothen_neg;
|
||||
this.mesh_scale = mesh_scale;
|
||||
this.mesh_generator = mesh_generator;
|
||||
this._pad6 = _pad6;
|
||||
this.particle_type = particle_type;
|
||||
this.particle_scale = particle_scale;
|
||||
this.sndparticle_tau_min_wc = sndparticle_tau_min_wc;
|
||||
this.sndparticle_tau_max_wc = sndparticle_tau_max_wc;
|
||||
this.sndparticle_tau_min_ta = sndparticle_tau_min_ta;
|
||||
this.sndparticle_tau_max_ta = sndparticle_tau_max_ta;
|
||||
this.sndparticle_tau_min_k = sndparticle_tau_min_k;
|
||||
this.sndparticle_tau_max_k = sndparticle_tau_max_k;
|
||||
this.sndparticle_k_wc = sndparticle_k_wc;
|
||||
this.sndparticle_k_ta = sndparticle_k_ta;
|
||||
this.sndparticle_k_b = sndparticle_k_b;
|
||||
this.sndparticle_k_d = sndparticle_k_d;
|
||||
this.sndparticle_l_min = sndparticle_l_min;
|
||||
this.sndparticle_l_max = sndparticle_l_max;
|
||||
this.sndparticle_potential_radius = sndparticle_potential_radius;
|
||||
this.sndparticle_update_radius = sndparticle_update_radius;
|
||||
this.sndparticle_boundary = sndparticle_boundary;
|
||||
this.sndparticle_combined_export = sndparticle_combined_export;
|
||||
this._pad7 = _pad7;
|
||||
this.guiding_alpha = guiding_alpha;
|
||||
this.guiding_beta = guiding_beta;
|
||||
this.guiding_vel_factor = guiding_vel_factor;
|
||||
this.guide_res = guide_res;
|
||||
this.guiding_source = guiding_source;
|
||||
this._pad8 = _pad8;
|
||||
this.cache_frame_start = cache_frame_start;
|
||||
this.cache_frame_end = cache_frame_end;
|
||||
this.cache_frame_pause_data = cache_frame_pause_data;
|
||||
this.cache_frame_pause_noise = cache_frame_pause_noise;
|
||||
this.cache_frame_pause_mesh = cache_frame_pause_mesh;
|
||||
this.cache_frame_pause_particles = cache_frame_pause_particles;
|
||||
this.cache_frame_pause_guiding = cache_frame_pause_guiding;
|
||||
this.cache_frame_offset = cache_frame_offset;
|
||||
this.cache_flag = cache_flag;
|
||||
this.cache_mesh_format = cache_mesh_format;
|
||||
this.cache_data_format = cache_data_format;
|
||||
this.cache_particle_format = cache_particle_format;
|
||||
this.cache_noise_format = cache_noise_format;
|
||||
this.cache_directory = cache_directory;
|
||||
this.error = error;
|
||||
this.cache_type = cache_type;
|
||||
this.cache_id = cache_id;
|
||||
this._pad9 = _pad9;
|
||||
this.dt = dt;
|
||||
this.time_total = time_total;
|
||||
this.time_per_frame = time_per_frame;
|
||||
this.frame_length = frame_length;
|
||||
this.time_scale = time_scale;
|
||||
this.cfl_condition = cfl_condition;
|
||||
this.timesteps_minimum = timesteps_minimum;
|
||||
this.timesteps_maximum = timesteps_maximum;
|
||||
this.slice_per_voxel = slice_per_voxel;
|
||||
this.slice_depth = slice_depth;
|
||||
this.display_thickness = display_thickness;
|
||||
this.grid_scale = grid_scale;
|
||||
this.ptr_coba = ptr_coba;
|
||||
this.vector_scale = vector_scale;
|
||||
this.gridlines_lower_bound = gridlines_lower_bound;
|
||||
this.gridlines_upper_bound = gridlines_upper_bound;
|
||||
this.gridlines_range_color = gridlines_range_color;
|
||||
this.axis_slice_method = axis_slice_method;
|
||||
this.slice_axis = slice_axis;
|
||||
this.show_gridlines = show_gridlines;
|
||||
this.draw_velocity = draw_velocity;
|
||||
this.vector_draw_type = vector_draw_type;
|
||||
this.vector_field = vector_field;
|
||||
this.vector_scale_with_magnitude = vector_scale_with_magnitude;
|
||||
this.vector_draw_mac_components = vector_draw_mac_components;
|
||||
this.use_coba = use_coba;
|
||||
this.coba_field = coba_field;
|
||||
this.interp_method = interp_method;
|
||||
this.gridlines_color_field = gridlines_color_field;
|
||||
this.gridlines_cell_filter = gridlines_cell_filter;
|
||||
this._pad10 = _pad10;
|
||||
this.velocity_scale = velocity_scale;
|
||||
this.openvdb_compression = openvdb_compression;
|
||||
this.clipping = clipping;
|
||||
this.openvdb_data_depth = openvdb_data_depth;
|
||||
this._pad11 = _pad11;
|
||||
this.viewsettings = viewsettings;
|
||||
this._pad12 = _pad12;
|
||||
this.ptr_point_ca = ptr_point_ca;
|
||||
this.ptcaches = ptcaches;
|
||||
this.cache_comp = cache_comp;
|
||||
this.cache_high_comp = cache_high_comp;
|
||||
this.cache_file_format = cache_file_format;
|
||||
this._pad13 = _pad13;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user