Added Generation Output
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164
BlendFile/DNA/FluidsimSettings.cs
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164
BlendFile/DNA/FluidsimSettings.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class FluidsimSettings {
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public FluidsimModifierData ptr_fmd;
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public int threads;
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public char[] _pad1 = new System.Char[4];
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public short type;
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public short show_advancedoptions;
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public short resolutionxyz;
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public short previewresxyz;
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public float realsize;
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public short guiDisplayMode;
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public short renderDisplayMode;
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public float viscosityValue;
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public short viscosityMode;
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public short viscosityExponent;
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public float[] grav = new System.Single[3];
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public float animStart;
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public float animEnd;
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public int bakeStart;
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public int bakeEnd;
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public int frameOffset;
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public char[] _pad2 = new System.Char[4];
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public float gstar;
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public int maxRefine;
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public float iniVelx;
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public float iniVely;
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public float iniVelz;
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public char[] surfdataPath = new System.Char[1024];
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public float[] bbStart = new System.Single[3];
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public float[] bbSize = new System.Single[3];
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public Ipo ptr_ipo;
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public short typeFlags;
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public char domainNovecgen;
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public char volumeInitType;
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public float partSlipValue;
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public int generateTracers;
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public float generateParticles;
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public float surfaceSmoothing;
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public int surfaceSubdivs;
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public int flag;
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public float particleInfSize;
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public float particleInfAlpha;
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public float farFieldSize;
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public FluidVertexVelocity ptr_meshVelocities;
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public int totvert;
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public float cpsTimeStart;
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public float cpsTimeEnd;
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public float cpsQuality;
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public float attractforceStrength;
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public float attractforceRadius;
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public float velocityforceStrength;
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public float velocityforceRadius;
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public int lastgoodframe;
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public float animRate;
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public FluidsimSettings(
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FluidsimModifierData ptr_fmd,
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int threads,
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char[] _pad1,
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short type,
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short show_advancedoptions,
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short resolutionxyz,
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short previewresxyz,
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float realsize,
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short guiDisplayMode,
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short renderDisplayMode,
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float viscosityValue,
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short viscosityMode,
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short viscosityExponent,
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float[] grav,
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float animStart,
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float animEnd,
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int bakeStart,
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int bakeEnd,
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int frameOffset,
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char[] _pad2,
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float gstar,
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int maxRefine,
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float iniVelx,
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float iniVely,
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float iniVelz,
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char[] surfdataPath,
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float[] bbStart,
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float[] bbSize,
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Ipo ptr_ipo,
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short typeFlags,
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char domainNovecgen,
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char volumeInitType,
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float partSlipValue,
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int generateTracers,
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float generateParticles,
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float surfaceSmoothing,
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int surfaceSubdivs,
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int flag,
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float particleInfSize,
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float particleInfAlpha,
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float farFieldSize,
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FluidVertexVelocity ptr_meshVelocities,
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int totvert,
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float cpsTimeStart,
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float cpsTimeEnd,
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float cpsQuality,
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float attractforceStrength,
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float attractforceRadius,
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float velocityforceStrength,
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float velocityforceRadius,
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int lastgoodframe,
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float animRate) {
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this.ptr_fmd = ptr_fmd;
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this.threads = threads;
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this._pad1 = _pad1;
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this.type = type;
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this.show_advancedoptions = show_advancedoptions;
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this.resolutionxyz = resolutionxyz;
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this.previewresxyz = previewresxyz;
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this.realsize = realsize;
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this.guiDisplayMode = guiDisplayMode;
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this.renderDisplayMode = renderDisplayMode;
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this.viscosityValue = viscosityValue;
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this.viscosityMode = viscosityMode;
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this.viscosityExponent = viscosityExponent;
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this.grav = grav;
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this.animStart = animStart;
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this.animEnd = animEnd;
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this.bakeStart = bakeStart;
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this.bakeEnd = bakeEnd;
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this.frameOffset = frameOffset;
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this._pad2 = _pad2;
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this.gstar = gstar;
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this.maxRefine = maxRefine;
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this.iniVelx = iniVelx;
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this.iniVely = iniVely;
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this.iniVelz = iniVelz;
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this.surfdataPath = surfdataPath;
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this.bbStart = bbStart;
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this.bbSize = bbSize;
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this.ptr_ipo = ptr_ipo;
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this.typeFlags = typeFlags;
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this.domainNovecgen = domainNovecgen;
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this.volumeInitType = volumeInitType;
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this.partSlipValue = partSlipValue;
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this.generateTracers = generateTracers;
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this.generateParticles = generateParticles;
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this.surfaceSmoothing = surfaceSmoothing;
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this.surfaceSubdivs = surfaceSubdivs;
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this.flag = flag;
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this.particleInfSize = particleInfSize;
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this.particleInfAlpha = particleInfAlpha;
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this.farFieldSize = farFieldSize;
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this.ptr_meshVelocities = ptr_meshVelocities;
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this.totvert = totvert;
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this.cpsTimeStart = cpsTimeStart;
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this.cpsTimeEnd = cpsTimeEnd;
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this.cpsQuality = cpsQuality;
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this.attractforceStrength = attractforceStrength;
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this.attractforceRadius = attractforceRadius;
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this.velocityforceStrength = velocityforceStrength;
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this.velocityforceRadius = velocityforceRadius;
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this.lastgoodframe = lastgoodframe;
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this.animRate = animRate;
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}
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}
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}
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