Added Generation Output
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68
BlendFile/DNA/ID.cs
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68
BlendFile/DNA/ID.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class ID {
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public object ptr_next;
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public object ptr_prev;
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public ID ptr_newid;
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public Library ptr_lib;
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public AssetMetaData ptr_asset_data;
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public char[] name = new System.Char[66];
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public short flag;
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public int tag;
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public int us;
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public int icon_id;
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public int recalc;
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public int recalc_up_to_undo_push;
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public int recalc_after_undo_push;
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public int session_uid;
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public IDProperty ptr_properties;
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public IDOverrideLibrary ptr_override_library;
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public ID ptr_orig_id;
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public object ptr_py_instance;
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public LibraryWeakReference ptr_library_weak_reference;
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public ID_Runtime runtime;
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public ID(
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object ptr_next,
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object ptr_prev,
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ID ptr_newid,
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Library ptr_lib,
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AssetMetaData ptr_asset_data,
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char[] name,
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short flag,
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int tag,
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int us,
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int icon_id,
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int recalc,
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int recalc_up_to_undo_push,
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int recalc_after_undo_push,
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int session_uid,
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IDProperty ptr_properties,
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IDOverrideLibrary ptr_override_library,
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ID ptr_orig_id,
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object ptr_py_instance,
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LibraryWeakReference ptr_library_weak_reference,
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ID_Runtime runtime) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_newid = ptr_newid;
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this.ptr_lib = ptr_lib;
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this.ptr_asset_data = ptr_asset_data;
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this.name = name;
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this.flag = flag;
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this.tag = tag;
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this.us = us;
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this.icon_id = icon_id;
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this.recalc = recalc;
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this.recalc_up_to_undo_push = recalc_up_to_undo_push;
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this.recalc_after_undo_push = recalc_after_undo_push;
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this.session_uid = session_uid;
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this.ptr_properties = ptr_properties;
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this.ptr_override_library = ptr_override_library;
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this.ptr_orig_id = ptr_orig_id;
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this.ptr_py_instance = ptr_py_instance;
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this.ptr_library_weak_reference = ptr_library_weak_reference;
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this.runtime = runtime;
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}
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}
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}
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