Added Generation Output
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140
BlendFile/DNA/Image.cs
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140
BlendFile/DNA/Image.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class Image {
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public ID id;
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public AnimData ptr_adt;
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public DrawDataList drawdata;
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public char[] name = new System.Char[1024];
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public MovieCache ptr_cache;
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public GPUTexture[,] ptr_gputext = new GPUTexture[3][2];
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public ListBase anims;
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public RenderResult ptr_rr;
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public ListBase renderslots;
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public short render_slot;
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public short last_render_slot;
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public int flag;
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public short source;
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public short type;
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public int lastframe;
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public int gpuframenr;
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public short gpuflag;
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public short gpu_pass;
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public short gpu_layer;
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public short gpu_view;
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public short seam_margin;
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public char[] _pad2 = new System.Char[2];
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public PackedFile ptr_packedfile;
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public ListBase packedfiles;
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public PreviewImage ptr_preview;
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public int lastused;
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public int gen_x;
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public int gen_y;
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public char gen_type;
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public char gen_flag;
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public short gen_depth;
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public float[] gen_color = new System.Single[4];
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public float aspx;
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public float aspy;
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public ColorManagedColorspaceSettings colorspace_settings;
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public char alpha_mode;
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public char _pad;
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public char eye;
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public char views_format;
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public int active_tile_index;
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public ListBase tiles;
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public ListBase views;
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public Stereo3dFormat ptr_stereo3d_format;
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public Image_Runtime runtime;
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public Image(
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ID id,
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AnimData ptr_adt,
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DrawDataList drawdata,
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char[] name,
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MovieCache ptr_cache,
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GPUTexture[,] ptr_gputext,
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ListBase anims,
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RenderResult ptr_rr,
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ListBase renderslots,
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short render_slot,
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short last_render_slot,
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int flag,
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short source,
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short type,
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int lastframe,
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int gpuframenr,
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short gpuflag,
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short gpu_pass,
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short gpu_layer,
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short gpu_view,
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short seam_margin,
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char[] _pad2,
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PackedFile ptr_packedfile,
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ListBase packedfiles,
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PreviewImage ptr_preview,
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int lastused,
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int gen_x,
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int gen_y,
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char gen_type,
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char gen_flag,
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short gen_depth,
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float[] gen_color,
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float aspx,
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float aspy,
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ColorManagedColorspaceSettings colorspace_settings,
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char alpha_mode,
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char _pad,
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char eye,
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char views_format,
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int active_tile_index,
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ListBase tiles,
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ListBase views,
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Stereo3dFormat ptr_stereo3d_format,
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Image_Runtime runtime) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.drawdata = drawdata;
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this.name = name;
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this.ptr_cache = ptr_cache;
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this.ptr_gputext = ptr_gputext;
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this.anims = anims;
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this.ptr_rr = ptr_rr;
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this.renderslots = renderslots;
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this.render_slot = render_slot;
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this.last_render_slot = last_render_slot;
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this.flag = flag;
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this.source = source;
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this.type = type;
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this.lastframe = lastframe;
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this.gpuframenr = gpuframenr;
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this.gpuflag = gpuflag;
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this.gpu_pass = gpu_pass;
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this.gpu_layer = gpu_layer;
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this.gpu_view = gpu_view;
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this.seam_margin = seam_margin;
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this._pad2 = _pad2;
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this.ptr_packedfile = ptr_packedfile;
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this.packedfiles = packedfiles;
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this.ptr_preview = ptr_preview;
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this.lastused = lastused;
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this.gen_x = gen_x;
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this.gen_y = gen_y;
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this.gen_type = gen_type;
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this.gen_flag = gen_flag;
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this.gen_depth = gen_depth;
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this.gen_color = gen_color;
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this.aspx = aspx;
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this.aspy = aspy;
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this.colorspace_settings = colorspace_settings;
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this.alpha_mode = alpha_mode;
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this._pad = _pad;
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this.eye = eye;
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this.views_format = views_format;
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this.active_tile_index = active_tile_index;
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this.tiles = tiles;
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this.views = views;
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this.ptr_stereo3d_format = ptr_stereo3d_format;
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this.runtime = runtime;
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}
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}
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}
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