Added Generation Output
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74
BlendFile/DNA/ImageFormatData.cs
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74
BlendFile/DNA/ImageFormatData.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public struct ImageFormatData {
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public char imtype;
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public char depth;
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public char planes;
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public char flag;
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public char quality;
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public char compress;
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public char exr_codec;
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public char cineon_flag;
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public short cineon_white;
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public short cineon_black;
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public float cineon_gamma;
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public char jp2_flag;
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public char jp2_codec;
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public char tiff_codec;
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public char[] _pad = new System.Char[4];
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public char views_format;
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public Stereo3dFormat stereo3d_format;
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public char color_management;
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public char[] _pad1 = new System.Char[7];
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public ColorManagedViewSettings view_settings;
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public ColorManagedDisplaySettings display_settings;
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public ColorManagedColorspaceSettings linear_colorspace_settings;
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public ImageFormatData(
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char imtype,
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char depth,
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char planes,
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char flag,
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char quality,
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char compress,
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char exr_codec,
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char cineon_flag,
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short cineon_white,
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short cineon_black,
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float cineon_gamma,
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char jp2_flag,
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char jp2_codec,
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char tiff_codec,
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char[] _pad,
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char views_format,
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Stereo3dFormat stereo3d_format,
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char color_management,
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char[] _pad1,
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ColorManagedViewSettings view_settings,
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ColorManagedDisplaySettings display_settings,
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ColorManagedColorspaceSettings linear_colorspace_settings) {
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this.imtype = imtype;
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this.depth = depth;
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this.planes = planes;
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this.flag = flag;
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this.quality = quality;
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this.compress = compress;
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this.exr_codec = exr_codec;
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this.cineon_flag = cineon_flag;
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this.cineon_white = cineon_white;
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this.cineon_black = cineon_black;
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this.cineon_gamma = cineon_gamma;
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this.jp2_flag = jp2_flag;
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this.jp2_codec = jp2_codec;
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this.tiff_codec = tiff_codec;
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this._pad = _pad;
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this.views_format = views_format;
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this.stereo3d_format = stereo3d_format;
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this.color_management = color_management;
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this._pad1 = _pad1;
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this.view_settings = view_settings;
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this.display_settings = display_settings;
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this.linear_colorspace_settings = linear_colorspace_settings;
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}
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}
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}
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