Added Generation Output
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128
BlendFile/DNA/Lamp.cs
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128
BlendFile/DNA/Lamp.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class Lamp {
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public ID id;
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public AnimData ptr_adt;
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public short type;
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public short flag;
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public int mode;
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public float r;
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public float g;
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public float b;
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public float energy_new;
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public float radius;
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public float spotsize;
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public float spotblend;
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public short area_shape;
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public short _pad1;
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public float area_size;
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public float area_sizey;
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public float area_sizez;
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public float area_spread;
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public float sun_angle;
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public short pr_texture;
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public short use_nodes;
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public float clipsta;
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public float clipend;
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public float cascade_max_dist;
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public float cascade_exponent;
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public float cascade_fade;
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public int cascade_count;
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public float diff_fac;
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public float spec_fac;
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public float transmission_fac;
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public float volume_fac;
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public float att_dist;
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public float shadow_filter_radius;
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public float shadow_maximum_resolution;
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public float shadow_jitter_overblur;
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public PreviewImage ptr_preview;
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public bNodeTree ptr_nodetree;
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public Ipo ptr_ipo;
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public float energy;
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public float _pad2;
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public Lamp(
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ID id,
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AnimData ptr_adt,
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short type,
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short flag,
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int mode,
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float r,
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float g,
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float b,
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float energy_new,
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float radius,
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float spotsize,
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float spotblend,
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short area_shape,
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short _pad1,
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float area_size,
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float area_sizey,
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float area_sizez,
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float area_spread,
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float sun_angle,
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short pr_texture,
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short use_nodes,
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float clipsta,
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float clipend,
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float cascade_max_dist,
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float cascade_exponent,
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float cascade_fade,
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int cascade_count,
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float diff_fac,
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float spec_fac,
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float transmission_fac,
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float volume_fac,
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float att_dist,
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float shadow_filter_radius,
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float shadow_maximum_resolution,
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float shadow_jitter_overblur,
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PreviewImage ptr_preview,
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bNodeTree ptr_nodetree,
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Ipo ptr_ipo,
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float energy,
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float _pad2) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.type = type;
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this.flag = flag;
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this.mode = mode;
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this.r = r;
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this.g = g;
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this.b = b;
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this.energy_new = energy_new;
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this.radius = radius;
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this.spotsize = spotsize;
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this.spotblend = spotblend;
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this.area_shape = area_shape;
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this._pad1 = _pad1;
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this.area_size = area_size;
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this.area_sizey = area_sizey;
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this.area_sizez = area_sizez;
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this.area_spread = area_spread;
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this.sun_angle = sun_angle;
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this.pr_texture = pr_texture;
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this.use_nodes = use_nodes;
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this.clipsta = clipsta;
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this.clipend = clipend;
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this.cascade_max_dist = cascade_max_dist;
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this.cascade_exponent = cascade_exponent;
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this.cascade_fade = cascade_fade;
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this.cascade_count = cascade_count;
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this.diff_fac = diff_fac;
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this.spec_fac = spec_fac;
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this.transmission_fac = transmission_fac;
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this.volume_fac = volume_fac;
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this.att_dist = att_dist;
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this.shadow_filter_radius = shadow_filter_radius;
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this.shadow_maximum_resolution = shadow_maximum_resolution;
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this.shadow_jitter_overblur = shadow_jitter_overblur;
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this.ptr_preview = ptr_preview;
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this.ptr_nodetree = ptr_nodetree;
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this.ptr_ipo = ptr_ipo;
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this.energy = energy;
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this._pad2 = _pad2;
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}
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}
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}
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