Added Generation Output
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20
BlendFile/DNA/LightCacheTexture.cs
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20
BlendFile/DNA/LightCacheTexture.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class LightCacheTexture {
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public GPUTexture ptr_tex;
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public char ptr_data;
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public int[] tex_size = new System.Int32[3];
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public char data_type;
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public char components;
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public char[] _pad = new System.Char[2];
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public LightCacheTexture(GPUTexture ptr_tex, char ptr_data, int[] tex_size, char data_type, char components, char[] _pad) {
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this.ptr_tex = ptr_tex;
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this.ptr_data = ptr_data;
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this.tex_size = tex_size;
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this.data_type = data_type;
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this.components = components;
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this._pad = _pad;
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}
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}
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}
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