Added Generation Output
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38
BlendFile/DNA/LightGridCache.cs
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38
BlendFile/DNA/LightGridCache.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public struct LightGridCache {
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public float[,] mat = new System.Single[4][4];
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public int[] resolution = new System.Int32[3];
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public int offset;
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public float[] corner = new System.Single[3];
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public float attenuation_scale;
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public float[] increment_x = new System.Single[3];
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public float attenuation_bias;
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public float[] increment_y = new System.Single[3];
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public float level_bias;
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public float[] increment_z = new System.Single[3];
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public float _pad4;
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public float visibility_bias;
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public float visibility_bleed;
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public float visibility_range;
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public float _pad5;
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public LightGridCache(float[,] mat, int[] resolution, int offset, float[] corner, float attenuation_scale, float[] increment_x, float attenuation_bias, float[] increment_y, float level_bias, float[] increment_z, float _pad4, float visibility_bias, float visibility_bleed, float visibility_range, float _pad5) {
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this.mat = mat;
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this.resolution = resolution;
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this.offset = offset;
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this.corner = corner;
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this.attenuation_scale = attenuation_scale;
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this.increment_x = increment_x;
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this.attenuation_bias = attenuation_bias;
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this.increment_y = increment_y;
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this.level_bias = level_bias;
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this.increment_z = increment_z;
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this._pad4 = _pad4;
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this.visibility_bias = visibility_bias;
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this.visibility_bleed = visibility_bleed;
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this.visibility_range = visibility_range;
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this._pad5 = _pad5;
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}
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}
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}
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