Added Generation Output
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134
BlendFile/DNA/LineartGpencilModifierData.cs
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134
BlendFile/DNA/LineartGpencilModifierData.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class LineartGpencilModifierData {
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public GpencilModifierData modifier;
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public @ushort line_types;
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public char source_type;
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public char use_multiple_levels;
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public short level_start;
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public short level_end;
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public Object ptr_source_camera;
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public Object ptr_light_contour_object;
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public Object ptr_source_object;
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public Collection ptr_source_collection;
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public Material ptr_target_material;
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public char[] target_layer = new System.Char[64];
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public char[] source_vertex_group = new System.Char[64];
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public char[] vgname = new System.Char[64];
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public float overscan;
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public float shadow_camera_fov;
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public float shadow_camera_size;
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public float shadow_camera_near;
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public float shadow_camera_far;
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public float opacity;
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public short thickness;
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public char transparency_flags;
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public char transparency_mask;
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public char intersection_mask;
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public char shadow_selection;
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public char silhouette_selection;
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public char[] _pad = new System.Char[1];
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public float crease_threshold;
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public float angle_splitting_threshold;
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public float chain_smooth_tolerance;
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public float chaining_image_threshold;
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public int calculation_flags;
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public int flags;
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public float stroke_depth_offset;
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public char level_start_override;
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public char level_end_override;
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public short edge_types_override;
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public char shadow_selection_override;
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public char shadow_use_silhouette_override;
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public char[] _pad2 = new System.Char[6];
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public LineartCache ptr_cache;
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public LineartData ptr_la_data_ptr;
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public LineartGpencilModifierData(
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GpencilModifierData modifier,
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@ushort line_types,
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char source_type,
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char use_multiple_levels,
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short level_start,
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short level_end,
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Object ptr_source_camera,
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Object ptr_light_contour_object,
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Object ptr_source_object,
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Collection ptr_source_collection,
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Material ptr_target_material,
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char[] target_layer,
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char[] source_vertex_group,
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char[] vgname,
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float overscan,
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float shadow_camera_fov,
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float shadow_camera_size,
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float shadow_camera_near,
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float shadow_camera_far,
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float opacity,
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short thickness,
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char transparency_flags,
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char transparency_mask,
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char intersection_mask,
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char shadow_selection,
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char silhouette_selection,
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char[] _pad,
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float crease_threshold,
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float angle_splitting_threshold,
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float chain_smooth_tolerance,
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float chaining_image_threshold,
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int calculation_flags,
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int flags,
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float stroke_depth_offset,
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char level_start_override,
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char level_end_override,
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short edge_types_override,
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char shadow_selection_override,
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char shadow_use_silhouette_override,
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char[] _pad2,
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LineartCache ptr_cache,
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LineartData ptr_la_data_ptr) {
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this.modifier = modifier;
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this.line_types = line_types;
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this.source_type = source_type;
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this.use_multiple_levels = use_multiple_levels;
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this.level_start = level_start;
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this.level_end = level_end;
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this.ptr_source_camera = ptr_source_camera;
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this.ptr_light_contour_object = ptr_light_contour_object;
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this.ptr_source_object = ptr_source_object;
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this.ptr_source_collection = ptr_source_collection;
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this.ptr_target_material = ptr_target_material;
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this.target_layer = target_layer;
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this.source_vertex_group = source_vertex_group;
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this.vgname = vgname;
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this.overscan = overscan;
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this.shadow_camera_fov = shadow_camera_fov;
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this.shadow_camera_size = shadow_camera_size;
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this.shadow_camera_near = shadow_camera_near;
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this.shadow_camera_far = shadow_camera_far;
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this.opacity = opacity;
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this.thickness = thickness;
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this.transparency_flags = transparency_flags;
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this.transparency_mask = transparency_mask;
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this.intersection_mask = intersection_mask;
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this.shadow_selection = shadow_selection;
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this.silhouette_selection = silhouette_selection;
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this._pad = _pad;
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this.crease_threshold = crease_threshold;
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this.angle_splitting_threshold = angle_splitting_threshold;
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this.chain_smooth_tolerance = chain_smooth_tolerance;
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this.chaining_image_threshold = chaining_image_threshold;
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this.calculation_flags = calculation_flags;
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this.flags = flags;
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this.stroke_depth_offset = stroke_depth_offset;
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this.level_start_override = level_start_override;
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this.level_end_override = level_end_override;
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this.edge_types_override = edge_types_override;
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this.shadow_selection_override = shadow_selection_override;
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this.shadow_use_silhouette_override = shadow_use_silhouette_override;
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this._pad2 = _pad2;
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this.ptr_cache = ptr_cache;
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this.ptr_la_data_ptr = ptr_la_data_ptr;
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}
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}
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}
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