Added Generation Output

This commit is contained in:
Samuele Lorefice
2025-01-22 02:23:29 +01:00
parent 83b207b799
commit fa78292a67
936 changed files with 31758 additions and 0 deletions

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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class LineartGpencilModifierData {
public GpencilModifierData modifier;
public @ushort line_types;
public char source_type;
public char use_multiple_levels;
public short level_start;
public short level_end;
public Object ptr_source_camera;
public Object ptr_light_contour_object;
public Object ptr_source_object;
public Collection ptr_source_collection;
public Material ptr_target_material;
public char[] target_layer = new System.Char[64];
public char[] source_vertex_group = new System.Char[64];
public char[] vgname = new System.Char[64];
public float overscan;
public float shadow_camera_fov;
public float shadow_camera_size;
public float shadow_camera_near;
public float shadow_camera_far;
public float opacity;
public short thickness;
public char transparency_flags;
public char transparency_mask;
public char intersection_mask;
public char shadow_selection;
public char silhouette_selection;
public char[] _pad = new System.Char[1];
public float crease_threshold;
public float angle_splitting_threshold;
public float chain_smooth_tolerance;
public float chaining_image_threshold;
public int calculation_flags;
public int flags;
public float stroke_depth_offset;
public char level_start_override;
public char level_end_override;
public short edge_types_override;
public char shadow_selection_override;
public char shadow_use_silhouette_override;
public char[] _pad2 = new System.Char[6];
public LineartCache ptr_cache;
public LineartData ptr_la_data_ptr;
public LineartGpencilModifierData(
GpencilModifierData modifier,
@ushort line_types,
char source_type,
char use_multiple_levels,
short level_start,
short level_end,
Object ptr_source_camera,
Object ptr_light_contour_object,
Object ptr_source_object,
Collection ptr_source_collection,
Material ptr_target_material,
char[] target_layer,
char[] source_vertex_group,
char[] vgname,
float overscan,
float shadow_camera_fov,
float shadow_camera_size,
float shadow_camera_near,
float shadow_camera_far,
float opacity,
short thickness,
char transparency_flags,
char transparency_mask,
char intersection_mask,
char shadow_selection,
char silhouette_selection,
char[] _pad,
float crease_threshold,
float angle_splitting_threshold,
float chain_smooth_tolerance,
float chaining_image_threshold,
int calculation_flags,
int flags,
float stroke_depth_offset,
char level_start_override,
char level_end_override,
short edge_types_override,
char shadow_selection_override,
char shadow_use_silhouette_override,
char[] _pad2,
LineartCache ptr_cache,
LineartData ptr_la_data_ptr) {
this.modifier = modifier;
this.line_types = line_types;
this.source_type = source_type;
this.use_multiple_levels = use_multiple_levels;
this.level_start = level_start;
this.level_end = level_end;
this.ptr_source_camera = ptr_source_camera;
this.ptr_light_contour_object = ptr_light_contour_object;
this.ptr_source_object = ptr_source_object;
this.ptr_source_collection = ptr_source_collection;
this.ptr_target_material = ptr_target_material;
this.target_layer = target_layer;
this.source_vertex_group = source_vertex_group;
this.vgname = vgname;
this.overscan = overscan;
this.shadow_camera_fov = shadow_camera_fov;
this.shadow_camera_size = shadow_camera_size;
this.shadow_camera_near = shadow_camera_near;
this.shadow_camera_far = shadow_camera_far;
this.opacity = opacity;
this.thickness = thickness;
this.transparency_flags = transparency_flags;
this.transparency_mask = transparency_mask;
this.intersection_mask = intersection_mask;
this.shadow_selection = shadow_selection;
this.silhouette_selection = silhouette_selection;
this._pad = _pad;
this.crease_threshold = crease_threshold;
this.angle_splitting_threshold = angle_splitting_threshold;
this.chain_smooth_tolerance = chain_smooth_tolerance;
this.chaining_image_threshold = chaining_image_threshold;
this.calculation_flags = calculation_flags;
this.flags = flags;
this.stroke_depth_offset = stroke_depth_offset;
this.level_start_override = level_start_override;
this.level_end_override = level_end_override;
this.edge_types_override = edge_types_override;
this.shadow_selection_override = shadow_selection_override;
this.shadow_use_silhouette_override = shadow_use_silhouette_override;
this._pad2 = _pad2;
this.ptr_cache = ptr_cache;
this.ptr_la_data_ptr = ptr_la_data_ptr;
}
}
}