Added Generation Output
This commit is contained in:
125
BlendFile/DNA/MTex.cs
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125
BlendFile/DNA/MTex.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class MTex {
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public short texco;
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public short mapto;
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public short blendtype;
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public char[] _pad2 = new System.Char[2];
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public Object ptr_object;
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public Tex ptr_tex;
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public char[] uvname = new System.Char[68];
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public char projx;
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public char projy;
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public char projz;
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public char mapping;
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public char brush_map_mode;
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public char brush_angle_mode;
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public short which_output;
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public float[] ofs = new System.Single[3];
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public float[] size = new System.Single[3];
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public float rot;
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public float random_angle;
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public float r;
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public float g;
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public float b;
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public float k;
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public float def_var;
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public float colfac;
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public float alphafac;
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public float timefac;
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public float lengthfac;
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public float clumpfac;
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public float dampfac;
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public float kinkfac;
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public float kinkampfac;
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public float roughfac;
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public float padensfac;
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public float gravityfac;
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public float lifefac;
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public float sizefac;
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public float ivelfac;
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public float fieldfac;
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public float twistfac;
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public MTex(
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short texco,
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short mapto,
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short blendtype,
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char[] _pad2,
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Object ptr_object,
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Tex ptr_tex,
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char[] uvname,
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char projx,
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char projy,
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char projz,
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char mapping,
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char brush_map_mode,
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char brush_angle_mode,
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short which_output,
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float[] ofs,
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float[] size,
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float rot,
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float random_angle,
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float r,
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float g,
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float b,
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float k,
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float def_var,
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float colfac,
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float alphafac,
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float timefac,
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float lengthfac,
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float clumpfac,
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float dampfac,
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float kinkfac,
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float kinkampfac,
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float roughfac,
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float padensfac,
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float gravityfac,
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float lifefac,
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float sizefac,
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float ivelfac,
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float fieldfac,
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float twistfac) {
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this.texco = texco;
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this.mapto = mapto;
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this.blendtype = blendtype;
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this._pad2 = _pad2;
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this.ptr_object = ptr_object;
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this.ptr_tex = ptr_tex;
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this.uvname = uvname;
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this.projx = projx;
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this.projy = projy;
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this.projz = projz;
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this.mapping = mapping;
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this.brush_map_mode = brush_map_mode;
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this.brush_angle_mode = brush_angle_mode;
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this.which_output = which_output;
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this.ofs = ofs;
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this.size = size;
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this.rot = rot;
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this.random_angle = random_angle;
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this.r = r;
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this.g = g;
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this.b = b;
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this.k = k;
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this.def_var = def_var;
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this.colfac = colfac;
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this.alphafac = alphafac;
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this.timefac = timefac;
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this.lengthfac = lengthfac;
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this.clumpfac = clumpfac;
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this.dampfac = dampfac;
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this.kinkfac = kinkfac;
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this.kinkampfac = kinkampfac;
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this.roughfac = roughfac;
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this.padensfac = padensfac;
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this.gravityfac = gravityfac;
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this.lifefac = lifefac;
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this.sizefac = sizefac;
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this.ivelfac = ivelfac;
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this.fieldfac = fieldfac;
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this.twistfac = twistfac;
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}
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}
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}
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