Added Generation Output
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83
BlendFile/DNA/MaterialGPencilStyle.cs
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83
BlendFile/DNA/MaterialGPencilStyle.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class MaterialGPencilStyle {
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public Image ptr_sima;
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public Image ptr_ima;
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public float[] stroke_rgba = new System.Single[4];
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public float[] fill_rgba = new System.Single[4];
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public float[] mix_rgba = new System.Single[4];
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public short flag;
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public short index;
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public short stroke_style;
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public short fill_style;
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public float mix_factor;
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public float gradient_angle;
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public float gradient_radius;
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public char[] _pad2 = new System.Char[4];
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public float[] gradient_scale = new System.Single[2];
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public float[] gradient_shift = new System.Single[2];
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public float texture_angle;
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public float[] texture_scale = new System.Single[2];
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public float[] texture_offset = new System.Single[2];
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public float texture_opacity;
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public float texture_pixsize;
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public int mode;
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public int gradient_type;
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public float mix_stroke_factor;
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public int alignment_mode;
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public float alignment_rotation;
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public MaterialGPencilStyle(
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Image ptr_sima,
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Image ptr_ima,
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float[] stroke_rgba,
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float[] fill_rgba,
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float[] mix_rgba,
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short flag,
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short index,
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short stroke_style,
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short fill_style,
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float mix_factor,
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float gradient_angle,
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float gradient_radius,
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char[] _pad2,
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float[] gradient_scale,
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float[] gradient_shift,
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float texture_angle,
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float[] texture_scale,
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float[] texture_offset,
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float texture_opacity,
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float texture_pixsize,
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int mode,
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int gradient_type,
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float mix_stroke_factor,
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int alignment_mode,
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float alignment_rotation) {
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this.ptr_sima = ptr_sima;
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this.ptr_ima = ptr_ima;
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this.stroke_rgba = stroke_rgba;
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this.fill_rgba = fill_rgba;
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this.mix_rgba = mix_rgba;
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this.flag = flag;
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this.index = index;
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this.stroke_style = stroke_style;
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this.fill_style = fill_style;
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this.mix_factor = mix_factor;
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this.gradient_angle = gradient_angle;
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this.gradient_radius = gradient_radius;
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this._pad2 = _pad2;
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this.gradient_scale = gradient_scale;
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this.gradient_shift = gradient_shift;
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this.texture_angle = texture_angle;
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this.texture_scale = texture_scale;
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this.texture_offset = texture_offset;
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this.texture_opacity = texture_opacity;
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this.texture_pixsize = texture_pixsize;
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this.mode = mode;
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this.gradient_type = gradient_type;
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this.mix_stroke_factor = mix_stroke_factor;
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this.alignment_mode = alignment_mode;
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this.alignment_rotation = alignment_rotation;
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}
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}
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}
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