Added Generation Output
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95
BlendFile/DNA/NlaStrip.cs
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95
BlendFile/DNA/NlaStrip.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class NlaStrip {
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public NlaStrip ptr_next;
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public NlaStrip ptr_prev;
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public ListBase strips;
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public bAction ptr_act;
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public int action_slot_handle;
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public char[] action_slot_name = new System.Char[66];
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public char[] _pad0 = new System.Char[2];
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public ListBase fcurves;
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public ListBase modifiers;
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public char[] name = new System.Char[64];
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public float influence;
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public float strip_time;
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public float start;
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public float end;
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public float actstart;
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public float actend;
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public float repeat;
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public float scale;
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public float blendin;
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public float blendout;
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public short blendmode;
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public short extendmode;
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public char[] _pad1 = new System.Char[2];
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public short type;
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public object ptr_speaker_handle;
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public int flag;
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public char[] _pad2 = new System.Char[4];
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public NlaStrip ptr_orig_strip;
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public object ptr__pad3;
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public NlaStrip(
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NlaStrip ptr_next,
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NlaStrip ptr_prev,
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ListBase strips,
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bAction ptr_act,
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int action_slot_handle,
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char[] action_slot_name,
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char[] _pad0,
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ListBase fcurves,
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ListBase modifiers,
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char[] name,
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float influence,
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float strip_time,
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float start,
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float end,
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float actstart,
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float actend,
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float repeat,
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float scale,
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float blendin,
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float blendout,
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short blendmode,
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short extendmode,
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char[] _pad1,
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short type,
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object ptr_speaker_handle,
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int flag,
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char[] _pad2,
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NlaStrip ptr_orig_strip,
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object ptr__pad3) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.strips = strips;
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this.ptr_act = ptr_act;
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this.action_slot_handle = action_slot_handle;
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this.action_slot_name = action_slot_name;
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this._pad0 = _pad0;
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this.fcurves = fcurves;
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this.modifiers = modifiers;
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this.name = name;
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this.influence = influence;
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this.strip_time = strip_time;
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this.start = start;
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this.end = end;
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this.actstart = actstart;
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this.actend = actend;
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this.repeat = repeat;
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this.scale = scale;
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this.blendin = blendin;
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this.blendout = blendout;
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this.blendmode = blendmode;
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this.extendmode = extendmode;
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this._pad1 = _pad1;
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this.type = type;
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this.ptr_speaker_handle = ptr_speaker_handle;
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this.flag = flag;
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this._pad2 = _pad2;
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this.ptr_orig_strip = ptr_orig_strip;
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this.ptr__pad3 = ptr__pad3;
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}
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}
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}
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