Added Generation Output
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34
BlendFile/DNA/NodeShaderTexPointDensity.cs
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34
BlendFile/DNA/NodeShaderTexPointDensity.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public struct NodeShaderTexPointDensity {
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public NodeTexBase @base;
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public short point_source;
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public char[] _pad = new System.Char[2];
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public int particle_system;
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public float radius;
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public int resolution;
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public short space;
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public short interpolation;
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public short color_source;
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public short ob_color_source;
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public PointDensity pd;
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public int cached_resolution;
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public char[] vertex_attribute_name = new System.Char[68];
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public NodeShaderTexPointDensity(NodeTexBase @base, short point_source, char[] _pad, int particle_system, float radius, int resolution, short space, short interpolation, short color_source, short ob_color_source, PointDensity pd, int cached_resolution, char[] vertex_attribute_name) {
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this.@base = @base;
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this.point_source = point_source;
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this._pad = _pad;
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this.particle_system = particle_system;
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this.radius = radius;
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this.resolution = resolution;
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this.space = space;
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this.interpolation = interpolation;
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this.color_source = color_source;
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this.ob_color_source = ob_color_source;
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this.pd = pd;
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this.cached_resolution = cached_resolution;
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this.vertex_attribute_name = vertex_attribute_name;
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}
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}
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}
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