Added Generation Output
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38
BlendFile/DNA/NodeTexSky.cs
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38
BlendFile/DNA/NodeTexSky.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public struct NodeTexSky {
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public NodeTexBase @base;
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public int sky_model;
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public float[] sun_direction = new System.Single[3];
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public float turbidity;
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public float ground_albedo;
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public float sun_size;
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public float sun_intensity;
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public float sun_elevation;
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public float sun_rotation;
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public float altitude;
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public float air_density;
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public float dust_density;
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public float ozone_density;
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public char sun_disc;
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public char[] _pad = new System.Char[7];
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public NodeTexSky(NodeTexBase @base, int sky_model, float[] sun_direction, float turbidity, float ground_albedo, float sun_size, float sun_intensity, float sun_elevation, float sun_rotation, float altitude, float air_density, float dust_density, float ozone_density, char sun_disc, char[] _pad) {
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this.@base = @base;
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this.sky_model = sky_model;
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this.sun_direction = sun_direction;
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this.turbidity = turbidity;
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this.ground_albedo = ground_albedo;
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this.sun_size = sun_size;
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this.sun_intensity = sun_intensity;
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this.sun_elevation = sun_elevation;
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this.sun_rotation = sun_rotation;
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this.altitude = altitude;
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this.air_density = air_density;
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this.dust_density = dust_density;
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this.ozone_density = ozone_density;
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this.sun_disc = sun_disc;
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this._pad = _pad;
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}
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}
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}
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