Added Generation Output
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65
BlendFile/DNA/NoiseGpencilModifierData.cs
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65
BlendFile/DNA/NoiseGpencilModifierData.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class NoiseGpencilModifierData {
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public GpencilModifierData modifier;
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public Material ptr_material;
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public char[] layername = new System.Char[64];
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public char[] materialname = new System.Char[64];
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public char[] vgname = new System.Char[64];
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public int pass_index;
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public int flag;
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public float factor;
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public float factor_strength;
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public float factor_thickness;
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public float factor_uvs;
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public float noise_scale;
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public float noise_offset;
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public short noise_mode;
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public char[] _pad = new System.Char[2];
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public int step;
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public int layer_pass;
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public int seed;
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public CurveMapping ptr_curve_intensity;
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public NoiseGpencilModifierData(
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GpencilModifierData modifier,
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Material ptr_material,
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char[] layername,
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char[] materialname,
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char[] vgname,
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int pass_index,
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int flag,
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float factor,
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float factor_strength,
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float factor_thickness,
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float factor_uvs,
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float noise_scale,
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float noise_offset,
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short noise_mode,
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char[] _pad,
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int step,
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int layer_pass,
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int seed,
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CurveMapping ptr_curve_intensity) {
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this.modifier = modifier;
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this.ptr_material = ptr_material;
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this.layername = layername;
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this.materialname = materialname;
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this.vgname = vgname;
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this.pass_index = pass_index;
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this.flag = flag;
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this.factor = factor;
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this.factor_strength = factor_strength;
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this.factor_thickness = factor_thickness;
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this.factor_uvs = factor_uvs;
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this.noise_scale = noise_scale;
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this.noise_offset = noise_offset;
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this.noise_mode = noise_mode;
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this._pad = _pad;
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this.step = step;
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this.layer_pass = layer_pass;
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this.seed = seed;
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this.ptr_curve_intensity = ptr_curve_intensity;
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}
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}
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}
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