Added Generation Output
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74
BlendFile/DNA/Nurb.cs
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74
BlendFile/DNA/Nurb.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class Nurb {
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public Nurb ptr_next;
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public Nurb ptr_prev;
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public short type;
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public short mat_nr;
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public short hide;
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public short flag;
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public int pntsu;
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public int pntsv;
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public char[] _pad = new System.Char[4];
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public short resolu;
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public short resolv;
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public short orderu;
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public short orderv;
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public short flagu;
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public short flagv;
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public float ptr_knotsu;
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public float ptr_knotsv;
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public BPoint ptr_bp;
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public BezTriple ptr_bezt;
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public short tilt_interp;
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public short radius_interp;
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public int charidx;
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public Nurb(
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Nurb ptr_next,
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Nurb ptr_prev,
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short type,
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short mat_nr,
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short hide,
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short flag,
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int pntsu,
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int pntsv,
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char[] _pad,
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short resolu,
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short resolv,
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short orderu,
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short orderv,
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short flagu,
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short flagv,
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float ptr_knotsu,
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float ptr_knotsv,
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BPoint ptr_bp,
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BezTriple ptr_bezt,
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short tilt_interp,
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short radius_interp,
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int charidx) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.type = type;
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this.mat_nr = mat_nr;
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this.hide = hide;
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this.flag = flag;
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this.pntsu = pntsu;
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this.pntsv = pntsv;
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this._pad = _pad;
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this.resolu = resolu;
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this.resolv = resolv;
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this.orderu = orderu;
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this.orderv = orderv;
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this.flagu = flagu;
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this.flagv = flagv;
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this.ptr_knotsu = ptr_knotsu;
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this.ptr_knotsv = ptr_knotsv;
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this.ptr_bp = ptr_bp;
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this.ptr_bezt = ptr_bezt;
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this.tilt_interp = tilt_interp;
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this.radius_interp = radius_interp;
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this.charidx = charidx;
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}
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}
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}
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