Added Generation Output

This commit is contained in:
Samuele Lorefice
2025-01-22 02:23:29 +01:00
parent 83b207b799
commit fa78292a67
936 changed files with 31758 additions and 0 deletions

View File

@@ -0,0 +1,449 @@
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class ParticleSettings {
public ID id;
public AnimData ptr_adt;
public BoidSettings ptr_boids;
public SPHFluidSettings ptr_fluid;
public EffectorWeights ptr_effector_weights;
public Collection ptr_collision_group;
public int flag;
public char[] _pad1 = new System.Char[4];
public short type;
public short from;
public short distr;
public short texact;
public short phystype;
public short rotmode;
public short avemode;
public short reactevent;
public int draw;
public float draw_size;
public short draw_as;
public short childtype;
public char[] _pad2 = new System.Char[4];
public short ren_as;
public short subframes;
public short draw_col;
public short draw_step;
public short ren_step;
public short hair_step;
public short keys_step;
public short adapt_angle;
public short adapt_pix;
public short disp;
public short omat;
public short interpolation;
public short integrator;
public short rotfrom;
public short kink;
public short kink_axis;
public short bb_align;
public short bb_uv_split;
public short bb_anim;
public short bb_split_offset;
public float bb_tilt;
public float bb_rand_tilt;
public float[] bb_offset = new System.Single[2];
public float[] bb_size = new System.Single[2];
public float bb_vel_head;
public float bb_vel_tail;
public float color_vec_max;
public float sta;
public float end;
public float lifetime;
public float randlife;
public float timetweak;
public float courant_target;
public float jitfac;
public float eff_hair;
public float grid_rand;
public float[] ps_offset = new System.Single[1];
public int totpart;
public int userjit;
public int grid_res;
public int effector_amount;
public short time_flag;
public char[] _pad0 = new System.Char[6];
public float normfac;
public float obfac;
public float randfac;
public float partfac;
public float tanfac;
public float tanphase;
public float reactfac;
public float[] ob_vel = new System.Single[3];
public float avefac;
public float phasefac;
public float randrotfac;
public float randphasefac;
public float mass;
public float size;
public float randsize;
public float[] acc = new System.Single[3];
public float dragfac;
public float brownfac;
public float dampfac;
public float randlength;
public int child_flag;
public char[] _pad3 = new System.Char[4];
public int child_nbr;
public int ren_child_nbr;
public float parents;
public float childsize;
public float childrandsize;
public float childrad;
public float childflat;
public float clumpfac;
public float clumppow;
public float kink_amp;
public float kink_freq;
public float kink_shape;
public float kink_flat;
public float kink_amp_clump;
public int kink_extra_steps;
public char[] _pad4 = new System.Char[4];
public float kink_axis_random;
public float kink_amp_random;
public float rough1;
public float rough1_size;
public float rough2;
public float rough2_size;
public float rough2_thres;
public float rough_end;
public float rough_end_shape;
public float clength;
public float clength_thres;
public float parting_fac;
public float parting_min;
public float parting_max;
public float branch_thres;
public float[] draw_line = new System.Single[2];
public float path_start;
public float path_end;
public int trail_count;
public int keyed_loops;
public CurveMapping ptr_clumpcurve;
public CurveMapping ptr_roughcurve;
public float clump_noise_size;
public float bending_random;
public MTex[] ptr_m = new MTex[18];
public Collection ptr_dup_group;
public ListBase dupliweights;
public Collection ptr_force_group;
public Object ptr_dup_ob;
public Object ptr_bb_ob;
public Ipo ptr_ipo;
public PartDeflect ptr_pd;
public PartDeflect ptr_pd2;
public short use_modifier_stack;
public char[] _pad5 = new System.Char[2];
public short shape_flag;
public char[] _pad6 = new System.Char[2];
public float twist;
public char[] _pad8 = new System.Char[4];
public float shape;
public float rad_root;
public float rad_tip;
public float rad_scale;
public CurveMapping ptr_twistcurve;
public object ptr__pad7;
public ParticleSettings(
ID id,
AnimData ptr_adt,
BoidSettings ptr_boids,
SPHFluidSettings ptr_fluid,
EffectorWeights ptr_effector_weights,
Collection ptr_collision_group,
int flag,
char[] _pad1,
short type,
short from,
short distr,
short texact,
short phystype,
short rotmode,
short avemode,
short reactevent,
int draw,
float draw_size,
short draw_as,
short childtype,
char[] _pad2,
short ren_as,
short subframes,
short draw_col,
short draw_step,
short ren_step,
short hair_step,
short keys_step,
short adapt_angle,
short adapt_pix,
short disp,
short omat,
short interpolation,
short integrator,
short rotfrom,
short kink,
short kink_axis,
short bb_align,
short bb_uv_split,
short bb_anim,
short bb_split_offset,
float bb_tilt,
float bb_rand_tilt,
float[] bb_offset,
float[] bb_size,
float bb_vel_head,
float bb_vel_tail,
float color_vec_max,
float sta,
float end,
float lifetime,
float randlife,
float timetweak,
float courant_target,
float jitfac,
float eff_hair,
float grid_rand,
float[] ps_offset,
int totpart,
int userjit,
int grid_res,
int effector_amount,
short time_flag,
char[] _pad0,
float normfac,
float obfac,
float randfac,
float partfac,
float tanfac,
float tanphase,
float reactfac,
float[] ob_vel,
float avefac,
float phasefac,
float randrotfac,
float randphasefac,
float mass,
float size,
float randsize,
float[] acc,
float dragfac,
float brownfac,
float dampfac,
float randlength,
int child_flag,
char[] _pad3,
int child_nbr,
int ren_child_nbr,
float parents,
float childsize,
float childrandsize,
float childrad,
float childflat,
float clumpfac,
float clumppow,
float kink_amp,
float kink_freq,
float kink_shape,
float kink_flat,
float kink_amp_clump,
int kink_extra_steps,
char[] _pad4,
float kink_axis_random,
float kink_amp_random,
float rough1,
float rough1_size,
float rough2,
float rough2_size,
float rough2_thres,
float rough_end,
float rough_end_shape,
float clength,
float clength_thres,
float parting_fac,
float parting_min,
float parting_max,
float branch_thres,
float[] draw_line,
float path_start,
float path_end,
int trail_count,
int keyed_loops,
CurveMapping ptr_clumpcurve,
CurveMapping ptr_roughcurve,
float clump_noise_size,
float bending_random,
MTex[] ptr_m,
Collection ptr_dup_group,
ListBase dupliweights,
Collection ptr_force_group,
Object ptr_dup_ob,
Object ptr_bb_ob,
Ipo ptr_ipo,
PartDeflect ptr_pd,
PartDeflect ptr_pd2,
short use_modifier_stack,
char[] _pad5,
short shape_flag,
char[] _pad6,
float twist,
char[] _pad8,
float shape,
float rad_root,
float rad_tip,
float rad_scale,
CurveMapping ptr_twistcurve,
object ptr__pad7) {
this.id = id;
this.ptr_adt = ptr_adt;
this.ptr_boids = ptr_boids;
this.ptr_fluid = ptr_fluid;
this.ptr_effector_weights = ptr_effector_weights;
this.ptr_collision_group = ptr_collision_group;
this.flag = flag;
this._pad1 = _pad1;
this.type = type;
this.from = from;
this.distr = distr;
this.texact = texact;
this.phystype = phystype;
this.rotmode = rotmode;
this.avemode = avemode;
this.reactevent = reactevent;
this.draw = draw;
this.draw_size = draw_size;
this.draw_as = draw_as;
this.childtype = childtype;
this._pad2 = _pad2;
this.ren_as = ren_as;
this.subframes = subframes;
this.draw_col = draw_col;
this.draw_step = draw_step;
this.ren_step = ren_step;
this.hair_step = hair_step;
this.keys_step = keys_step;
this.adapt_angle = adapt_angle;
this.adapt_pix = adapt_pix;
this.disp = disp;
this.omat = omat;
this.interpolation = interpolation;
this.integrator = integrator;
this.rotfrom = rotfrom;
this.kink = kink;
this.kink_axis = kink_axis;
this.bb_align = bb_align;
this.bb_uv_split = bb_uv_split;
this.bb_anim = bb_anim;
this.bb_split_offset = bb_split_offset;
this.bb_tilt = bb_tilt;
this.bb_rand_tilt = bb_rand_tilt;
this.bb_offset = bb_offset;
this.bb_size = bb_size;
this.bb_vel_head = bb_vel_head;
this.bb_vel_tail = bb_vel_tail;
this.color_vec_max = color_vec_max;
this.sta = sta;
this.end = end;
this.lifetime = lifetime;
this.randlife = randlife;
this.timetweak = timetweak;
this.courant_target = courant_target;
this.jitfac = jitfac;
this.eff_hair = eff_hair;
this.grid_rand = grid_rand;
this.ps_offset = ps_offset;
this.totpart = totpart;
this.userjit = userjit;
this.grid_res = grid_res;
this.effector_amount = effector_amount;
this.time_flag = time_flag;
this._pad0 = _pad0;
this.normfac = normfac;
this.obfac = obfac;
this.randfac = randfac;
this.partfac = partfac;
this.tanfac = tanfac;
this.tanphase = tanphase;
this.reactfac = reactfac;
this.ob_vel = ob_vel;
this.avefac = avefac;
this.phasefac = phasefac;
this.randrotfac = randrotfac;
this.randphasefac = randphasefac;
this.mass = mass;
this.size = size;
this.randsize = randsize;
this.acc = acc;
this.dragfac = dragfac;
this.brownfac = brownfac;
this.dampfac = dampfac;
this.randlength = randlength;
this.child_flag = child_flag;
this._pad3 = _pad3;
this.child_nbr = child_nbr;
this.ren_child_nbr = ren_child_nbr;
this.parents = parents;
this.childsize = childsize;
this.childrandsize = childrandsize;
this.childrad = childrad;
this.childflat = childflat;
this.clumpfac = clumpfac;
this.clumppow = clumppow;
this.kink_amp = kink_amp;
this.kink_freq = kink_freq;
this.kink_shape = kink_shape;
this.kink_flat = kink_flat;
this.kink_amp_clump = kink_amp_clump;
this.kink_extra_steps = kink_extra_steps;
this._pad4 = _pad4;
this.kink_axis_random = kink_axis_random;
this.kink_amp_random = kink_amp_random;
this.rough1 = rough1;
this.rough1_size = rough1_size;
this.rough2 = rough2;
this.rough2_size = rough2_size;
this.rough2_thres = rough2_thres;
this.rough_end = rough_end;
this.rough_end_shape = rough_end_shape;
this.clength = clength;
this.clength_thres = clength_thres;
this.parting_fac = parting_fac;
this.parting_min = parting_min;
this.parting_max = parting_max;
this.branch_thres = branch_thres;
this.draw_line = draw_line;
this.path_start = path_start;
this.path_end = path_end;
this.trail_count = trail_count;
this.keyed_loops = keyed_loops;
this.ptr_clumpcurve = ptr_clumpcurve;
this.ptr_roughcurve = ptr_roughcurve;
this.clump_noise_size = clump_noise_size;
this.bending_random = bending_random;
this.ptr_m = ptr_m;
this.ptr_dup_group = ptr_dup_group;
this.dupliweights = dupliweights;
this.ptr_force_group = ptr_force_group;
this.ptr_dup_ob = ptr_dup_ob;
this.ptr_bb_ob = ptr_bb_ob;
this.ptr_ipo = ptr_ipo;
this.ptr_pd = ptr_pd;
this.ptr_pd2 = ptr_pd2;
this.use_modifier_stack = use_modifier_stack;
this._pad5 = _pad5;
this.shape_flag = shape_flag;
this._pad6 = _pad6;
this.twist = twist;
this._pad8 = _pad8;
this.shape = shape;
this.rad_root = rad_root;
this.rad_tip = rad_tip;
this.rad_scale = rad_scale;
this.ptr_twistcurve = ptr_twistcurve;
this.ptr__pad7 = ptr__pad7;
}
}
}