Added Generation Output
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62
BlendFile/DNA/RigidBodyOb.cs
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62
BlendFile/DNA/RigidBodyOb.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class RigidBodyOb {
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public short type;
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public short shape;
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public int flag;
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public int col_groups;
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public short mesh_source;
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public char[] _pad = new System.Char[2];
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public float mass;
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public float friction;
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public float restitution;
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public float margin;
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public float lin_damping;
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public float ang_damping;
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public float lin_sleep_thresh;
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public float ang_sleep_thresh;
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public float[] orn = new System.Single[4];
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public float[] pos = new System.Single[3];
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public char[] _pad1 = new System.Char[4];
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public RigidBodyOb_Shared ptr_shared;
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public RigidBodyOb(
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short type,
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short shape,
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int flag,
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int col_groups,
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short mesh_source,
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char[] _pad,
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float mass,
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float friction,
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float restitution,
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float margin,
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float lin_damping,
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float ang_damping,
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float lin_sleep_thresh,
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float ang_sleep_thresh,
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float[] orn,
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float[] pos,
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char[] _pad1,
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RigidBodyOb_Shared ptr_shared) {
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this.type = type;
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this.shape = shape;
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this.flag = flag;
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this.col_groups = col_groups;
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this.mesh_source = mesh_source;
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this._pad = _pad;
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this.mass = mass;
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this.friction = friction;
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this.restitution = restitution;
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this.margin = margin;
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this.lin_damping = lin_damping;
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this.ang_damping = ang_damping;
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this.lin_sleep_thresh = lin_sleep_thresh;
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this.ang_sleep_thresh = ang_sleep_thresh;
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this.orn = orn;
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this.pos = pos;
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this._pad1 = _pad1;
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this.ptr_shared = ptr_shared;
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}
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}
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}
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