Added Generation Output
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59
BlendFile/DNA/SPHFluidSettings.cs
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59
BlendFile/DNA/SPHFluidSettings.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public struct SPHFluidSettings {
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public float radius;
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public float spring_k;
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public float rest_length;
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public float plasticity_constant;
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public float yield_ratio;
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public float plasticity_balance;
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public float yield_balance;
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public float viscosity_omega;
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public float viscosity_beta;
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public float stiffness_k;
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public float stiffness_knear;
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public float rest_density;
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public float buoyancy;
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public int flag;
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public int spring_frames;
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public short solver;
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public char[] _pad = new System.Char[6];
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public SPHFluidSettings(
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float radius,
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float spring_k,
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float rest_length,
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float plasticity_constant,
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float yield_ratio,
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float plasticity_balance,
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float yield_balance,
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float viscosity_omega,
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float viscosity_beta,
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float stiffness_k,
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float stiffness_knear,
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float rest_density,
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float buoyancy,
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int flag,
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int spring_frames,
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short solver,
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char[] _pad) {
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this.radius = radius;
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this.spring_k = spring_k;
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this.rest_length = rest_length;
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this.plasticity_constant = plasticity_constant;
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this.yield_ratio = yield_ratio;
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this.plasticity_balance = plasticity_balance;
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this.yield_balance = yield_balance;
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this.viscosity_omega = viscosity_omega;
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this.viscosity_beta = viscosity_beta;
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this.stiffness_k = stiffness_k;
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this.stiffness_knear = stiffness_knear;
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this.rest_density = rest_density;
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this.buoyancy = buoyancy;
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this.flag = flag;
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this.spring_frames = spring_frames;
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this.solver = solver;
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this._pad = _pad;
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}
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}
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}
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