Added Generation Output
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38
BlendFile/DNA/SceneRenderLayer.cs
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38
BlendFile/DNA/SceneRenderLayer.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class SceneRenderLayer {
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public SceneRenderLayer ptr_next;
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public SceneRenderLayer ptr_prev;
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public char[] name = new System.Char[64];
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public Material ptr_mat_override;
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public World ptr_world_override;
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public int lay;
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public int lay_zmask;
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public int lay_exclude;
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public int layflag;
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public int passflag;
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public int pass_xor;
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public int samples;
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public float pass_alpha_threshold;
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public IDProperty ptr_prop;
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public FreestyleConfig freestyleConfig;
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public SceneRenderLayer(SceneRenderLayer ptr_next, SceneRenderLayer ptr_prev, char[] name, Material ptr_mat_override, World ptr_world_override, int lay, int lay_zmask, int lay_exclude, int layflag, int passflag, int pass_xor, int samples, float pass_alpha_threshold, IDProperty ptr_prop, FreestyleConfig freestyleConfig) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.name = name;
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this.ptr_mat_override = ptr_mat_override;
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this.ptr_world_override = ptr_world_override;
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this.lay = lay;
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this.lay_zmask = lay_zmask;
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this.lay_exclude = lay_exclude;
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this.layflag = layflag;
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this.passflag = passflag;
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this.pass_xor = pass_xor;
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this.samples = samples;
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this.pass_alpha_threshold = pass_alpha_threshold;
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this.ptr_prop = ptr_prop;
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this.freestyleConfig = freestyleConfig;
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}
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}
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}
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