Added Generation Output
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38
BlendFile/DNA/ShadowShaderFxData.cs
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38
BlendFile/DNA/ShadowShaderFxData.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class ShadowShaderFxData {
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public ShaderFxData shaderfx;
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public Object ptr_object;
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public int[] offset = new System.Int32[2];
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public int flag;
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public float[] shadow_rgba = new System.Single[4];
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public float amplitude;
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public float period;
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public float phase;
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public int orientation;
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public float[] scale = new System.Single[2];
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public float rotation;
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public int[] blur = new System.Int32[2];
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public int samples;
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public char[] _pad = new System.Char[4];
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public ShaderFxData_Runtime runtime;
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public ShadowShaderFxData(ShaderFxData shaderfx, Object ptr_object, int[] offset, int flag, float[] shadow_rgba, float amplitude, float period, float phase, int orientation, float[] scale, float rotation, int[] blur, int samples, char[] _pad, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.ptr_object = ptr_object;
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this.offset = offset;
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this.flag = flag;
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this.shadow_rgba = shadow_rgba;
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this.amplitude = amplitude;
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this.period = period;
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this.phase = phase;
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this.orientation = orientation;
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this.scale = scale;
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this.rotation = rotation;
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this.blur = blur;
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this.samples = samples;
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this._pad = _pad;
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this.runtime = runtime;
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}
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}
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}
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