Added Generation Output
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113
BlendFile/DNA/SpaceImage.cs
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113
BlendFile/DNA/SpaceImage.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class SpaceImage {
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public SpaceLink ptr_next;
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public SpaceLink ptr_prev;
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public ListBase regionbase;
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public char spacetype;
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public char link_flag;
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public char[] _pad0 = new System.Char[6];
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public Image ptr_image;
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public ImageUser iuser;
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public Scopes scopes;
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public Histogram sample_line_hist;
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public bGPdata ptr_gpd;
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public float[] cursor = new System.Single[2];
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public float xof;
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public float yof;
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public float zoom;
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public float centx;
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public float centy;
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public char mode;
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public char mode_prev;
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public char pin;
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public char pixel_snap_mode;
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public char @lock;
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public char dt_uv;
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public char dt_uvstretch;
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public char around;
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public char gizmo_flag;
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public char grid_shape_source;
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public char[] _pad1 = new System.Char[6];
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public int flag;
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public float uv_opacity;
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public float stretch_opacity;
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public int[] tile_grid_shape = new System.Int32[2];
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public int[] custom_grid_subdiv = new System.Int32[2];
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public MaskSpaceInfo mask_info;
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public SpaceImageOverlay overlay;
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public SpaceImage(
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SpaceLink ptr_next,
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SpaceLink ptr_prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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char[] _pad0,
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Image ptr_image,
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ImageUser iuser,
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Scopes scopes,
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Histogram sample_line_hist,
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bGPdata ptr_gpd,
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float[] cursor,
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float xof,
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float yof,
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float zoom,
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float centx,
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float centy,
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char mode,
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char mode_prev,
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char pin,
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char pixel_snap_mode,
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char @lock,
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char dt_uv,
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char dt_uvstretch,
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char around,
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char gizmo_flag,
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char grid_shape_source,
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char[] _pad1,
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int flag,
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float uv_opacity,
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float stretch_opacity,
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int[] tile_grid_shape,
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int[] custom_grid_subdiv,
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MaskSpaceInfo mask_info,
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SpaceImageOverlay overlay) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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this._pad0 = _pad0;
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this.ptr_image = ptr_image;
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this.iuser = iuser;
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this.scopes = scopes;
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this.sample_line_hist = sample_line_hist;
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this.ptr_gpd = ptr_gpd;
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this.cursor = cursor;
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this.xof = xof;
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this.yof = yof;
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this.zoom = zoom;
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this.centx = centx;
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this.centy = centy;
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this.mode = mode;
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this.mode_prev = mode_prev;
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this.pin = pin;
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this.pixel_snap_mode = pixel_snap_mode;
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this.@lock = @lock;
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this.dt_uv = dt_uv;
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this.dt_uvstretch = dt_uvstretch;
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this.around = around;
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this.gizmo_flag = gizmo_flag;
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this.grid_shape_source = grid_shape_source;
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this._pad1 = _pad1;
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this.flag = flag;
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this.uv_opacity = uv_opacity;
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this.stretch_opacity = stretch_opacity;
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this.tile_grid_shape = tile_grid_shape;
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this.custom_grid_subdiv = custom_grid_subdiv;
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this.mask_info = mask_info;
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this.overlay = overlay;
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}
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}
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}
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