Added Generation Output
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188
BlendFile/DNA/Tex.cs
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188
BlendFile/DNA/Tex.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class Tex {
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public ID id;
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public AnimData ptr_adt;
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public DrawDataList drawdata;
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public float noisesize;
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public float turbul;
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public float bright;
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public float contrast;
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public float saturation;
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public float rfac;
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public float gfac;
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public float bfac;
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public float filtersize;
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public char[] _pad2 = new System.Char[4];
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public float mg_H;
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public float mg_lacunarity;
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public float mg_octaves;
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public float mg_offset;
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public float mg_gain;
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public float dist_amount;
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public float ns_outscale;
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public float vn_w1;
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public float vn_w2;
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public float vn_w3;
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public float vn_w4;
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public float vn_mexp;
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public short vn_distm;
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public short vn_coltype;
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public short noisedepth;
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public short noisetype;
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public short noisebasis;
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public short noisebasis2;
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public short imaflag;
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public short flag;
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public short type;
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public short stype;
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public float cropxmin;
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public float cropymin;
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public float cropxmax;
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public float cropymax;
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public int texfilter;
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public int afmax;
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public short xrepeat;
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public short yrepeat;
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public short extend;
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public short _pad0;
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public int len;
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public int frames;
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public int offset;
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public int sfra;
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public float checkerdist;
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public float nabla;
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public char[] _pad1 = new System.Char[4];
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public ImageUser iuser;
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public bNodeTree ptr_nodetree;
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public Ipo ptr_ipo;
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public Image ptr_ima;
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public ColorBand ptr_coba;
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public PreviewImage ptr_preview;
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public char use_nodes;
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public char[] _pad = new System.Char[7];
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public Tex(
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ID id,
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AnimData ptr_adt,
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DrawDataList drawdata,
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float noisesize,
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float turbul,
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float bright,
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float contrast,
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float saturation,
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float rfac,
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float gfac,
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float bfac,
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float filtersize,
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char[] _pad2,
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float mg_H,
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float mg_lacunarity,
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float mg_octaves,
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float mg_offset,
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float mg_gain,
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float dist_amount,
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float ns_outscale,
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float vn_w1,
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float vn_w2,
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float vn_w3,
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float vn_w4,
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float vn_mexp,
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short vn_distm,
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short vn_coltype,
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short noisedepth,
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short noisetype,
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short noisebasis,
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short noisebasis2,
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short imaflag,
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short flag,
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short type,
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short stype,
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float cropxmin,
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float cropymin,
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float cropxmax,
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float cropymax,
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int texfilter,
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int afmax,
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short xrepeat,
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short yrepeat,
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short extend,
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short _pad0,
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int len,
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int frames,
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int offset,
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int sfra,
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float checkerdist,
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float nabla,
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char[] _pad1,
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ImageUser iuser,
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bNodeTree ptr_nodetree,
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Ipo ptr_ipo,
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Image ptr_ima,
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ColorBand ptr_coba,
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PreviewImage ptr_preview,
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char use_nodes,
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char[] _pad) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.drawdata = drawdata;
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this.noisesize = noisesize;
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this.turbul = turbul;
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this.bright = bright;
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this.contrast = contrast;
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this.saturation = saturation;
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this.rfac = rfac;
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this.gfac = gfac;
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this.bfac = bfac;
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this.filtersize = filtersize;
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this._pad2 = _pad2;
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this.mg_H = mg_H;
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this.mg_lacunarity = mg_lacunarity;
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this.mg_octaves = mg_octaves;
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this.mg_offset = mg_offset;
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this.mg_gain = mg_gain;
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this.dist_amount = dist_amount;
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this.ns_outscale = ns_outscale;
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this.vn_w1 = vn_w1;
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this.vn_w2 = vn_w2;
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this.vn_w3 = vn_w3;
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this.vn_w4 = vn_w4;
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this.vn_mexp = vn_mexp;
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this.vn_distm = vn_distm;
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this.vn_coltype = vn_coltype;
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this.noisedepth = noisedepth;
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this.noisetype = noisetype;
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this.noisebasis = noisebasis;
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this.noisebasis2 = noisebasis2;
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this.imaflag = imaflag;
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this.flag = flag;
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this.type = type;
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this.stype = stype;
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this.cropxmin = cropxmin;
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this.cropymin = cropymin;
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this.cropxmax = cropxmax;
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this.cropymax = cropymax;
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this.texfilter = texfilter;
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this.afmax = afmax;
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this.xrepeat = xrepeat;
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this.yrepeat = yrepeat;
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this.extend = extend;
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this._pad0 = _pad0;
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this.len = len;
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this.frames = frames;
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this.offset = offset;
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this.sfra = sfra;
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this.checkerdist = checkerdist;
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this.nabla = nabla;
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this._pad1 = _pad1;
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this.iuser = iuser;
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this.ptr_nodetree = ptr_nodetree;
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this.ptr_ipo = ptr_ipo;
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this.ptr_ima = ptr_ima;
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this.ptr_coba = ptr_coba;
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this.ptr_preview = ptr_preview;
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this.use_nodes = use_nodes;
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this._pad = _pad;
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}
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}
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}
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