Added Generation Output
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65
BlendFile/DNA/TextVars.cs
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65
BlendFile/DNA/TextVars.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class TextVars {
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public char[] text = new System.Char[512];
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public VFont ptr_text_font;
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public int text_blf_id;
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public float text_size;
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public float[] color = new System.Single[4];
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public float[] shadow_color = new System.Single[4];
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public float[] box_color = new System.Single[4];
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public float[] outline_color = new System.Single[4];
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public float[] loc = new System.Single[2];
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public float wrap_width;
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public float box_margin;
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public float shadow_angle;
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public float shadow_offset;
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public float shadow_blur;
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public float outline_width;
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public char flag;
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public char align;
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public char align_y;
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public char[] _pad = new System.Char[5];
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public TextVars(
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char[] text,
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VFont ptr_text_font,
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int text_blf_id,
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float text_size,
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float[] color,
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float[] shadow_color,
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float[] box_color,
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float[] outline_color,
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float[] loc,
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float wrap_width,
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float box_margin,
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float shadow_angle,
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float shadow_offset,
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float shadow_blur,
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float outline_width,
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char flag,
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char align,
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char align_y,
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char[] _pad) {
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this.text = text;
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this.ptr_text_font = ptr_text_font;
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this.text_blf_id = text_blf_id;
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this.text_size = text_size;
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this.color = color;
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this.shadow_color = shadow_color;
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this.box_color = box_color;
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this.outline_color = outline_color;
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this.loc = loc;
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this.wrap_width = wrap_width;
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this.box_margin = box_margin;
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this.shadow_angle = shadow_angle;
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this.shadow_offset = shadow_offset;
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this.shadow_blur = shadow_blur;
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this.outline_width = outline_width;
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this.flag = flag;
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this.align = align;
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this.align_y = align_y;
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this._pad = _pad;
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}
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}
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}
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