Added Generation Output
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59
BlendFile/DNA/TextureGpencilModifierData.cs
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59
BlendFile/DNA/TextureGpencilModifierData.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class TextureGpencilModifierData {
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public GpencilModifierData modifier;
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public Material ptr_material;
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public char[] layername = new System.Char[64];
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public char[] materialname = new System.Char[64];
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public char[] vgname = new System.Char[64];
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public int pass_index;
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public int flag;
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public float uv_offset;
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public float uv_scale;
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public float fill_rotation;
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public float[] fill_offset = new System.Single[2];
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public float fill_scale;
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public int layer_pass;
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public short fit_method;
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public short mode;
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public float alignment_rotation;
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public char[] _pad = new System.Char[4];
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public TextureGpencilModifierData(
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GpencilModifierData modifier,
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Material ptr_material,
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char[] layername,
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char[] materialname,
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char[] vgname,
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int pass_index,
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int flag,
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float uv_offset,
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float uv_scale,
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float fill_rotation,
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float[] fill_offset,
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float fill_scale,
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int layer_pass,
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short fit_method,
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short mode,
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float alignment_rotation,
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char[] _pad) {
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this.modifier = modifier;
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this.ptr_material = ptr_material;
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this.layername = layername;
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this.materialname = materialname;
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this.vgname = vgname;
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this.pass_index = pass_index;
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this.flag = flag;
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this.uv_offset = uv_offset;
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this.uv_scale = uv_scale;
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this.fill_rotation = fill_rotation;
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this.fill_offset = fill_offset;
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this.fill_scale = fill_scale;
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this.layer_pass = layer_pass;
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this.fit_method = fit_method;
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this.mode = mode;
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this.alignment_rotation = alignment_rotation;
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this._pad = _pad;
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}
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}
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}
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