Added Generation Output

This commit is contained in:
Samuele Lorefice
2025-01-22 02:23:29 +01:00
parent 83b207b799
commit fa78292a67
936 changed files with 31758 additions and 0 deletions

725
BlendFile/DNA/ThemeSpace.cs Normal file
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public struct ThemeSpace {
public char[] back = new System.Char[4];
public char[] back_grad = new System.Char[4];
public char show_back_grad;
public char[] _pad0 = new System.Char[3];
public char[] title = new System.Char[4];
public char[] text = new System.Char[4];
public char[] text_hi = new System.Char[4];
public char[] header = new System.Char[4];
public char[] header_title = new System.Char[4];
public char[] header_text = new System.Char[4];
public char[] header_text_hi = new System.Char[4];
public char[] tab_active = new System.Char[4];
public char[] tab_inactive = new System.Char[4];
public char[] tab_back = new System.Char[4];
public char[] tab_outline = new System.Char[4];
public char[] button = new System.Char[4];
public char[] button_title = new System.Char[4];
public char[] button_text = new System.Char[4];
public char[] button_text_hi = new System.Char[4];
public char[] list = new System.Char[4];
public char[] list_title = new System.Char[4];
public char[] list_text = new System.Char[4];
public char[] list_text_hi = new System.Char[4];
public char[] navigation_bar = new System.Char[4];
public char[] execution_buts = new System.Char[4];
public uiPanelColors panelcolors;
public ThemeAssetShelf asset_shelf;
public char[] shade1 = new System.Char[4];
public char[] shade2 = new System.Char[4];
public char[] hilite = new System.Char[4];
public char[] grid = new System.Char[4];
public char[] view_overlay = new System.Char[4];
public char[] wire = new System.Char[4];
public char[] wire_edit = new System.Char[4];
public char[] select = new System.Char[4];
public char[] lamp = new System.Char[4];
public char[] speaker = new System.Char[4];
public char[] empty = new System.Char[4];
public char[] camera = new System.Char[4];
public char[] active = new System.Char[4];
public char[] group = new System.Char[4];
public char[] group_active = new System.Char[4];
public char[] transform = new System.Char[4];
public char[] vertex = new System.Char[4];
public char[] vertex_select = new System.Char[4];
public char[] vertex_active = new System.Char[4];
public char[] vertex_bevel = new System.Char[4];
public char[] vertex_unreferenced = new System.Char[4];
public char[] edge = new System.Char[4];
public char[] edge_select = new System.Char[4];
public char[] edge_mode_select = new System.Char[4];
public char[] edge_seam = new System.Char[4];
public char[] edge_sharp = new System.Char[4];
public char[] edge_facesel = new System.Char[4];
public char[] edge_crease = new System.Char[4];
public char[] edge_bevel = new System.Char[4];
public char[] face = new System.Char[4];
public char[] face_select = new System.Char[4];
public char[] face_mode_select = new System.Char[4];
public char[] face_retopology = new System.Char[4];
public char[] face_back = new System.Char[4];
public char[] face_front = new System.Char[4];
public char[] face_dot = new System.Char[4];
public char[] extra_edge_len = new System.Char[4];
public char[] extra_edge_angle = new System.Char[4];
public char[] extra_face_angle = new System.Char[4];
public char[] extra_face_area = new System.Char[4];
public char[] normal = new System.Char[4];
public char[] vertex_normal = new System.Char[4];
public char[] loop_normal = new System.Char[4];
public char[] bone_solid = new System.Char[4];
public char[] bone_pose = new System.Char[4];
public char[] bone_pose_active = new System.Char[4];
public char[] bone_locked_weight = new System.Char[4];
public char[] strip = new System.Char[4];
public char[] strip_select = new System.Char[4];
public char[] cframe = new System.Char[4];
public char[] before_current_frame = new System.Char[4];
public char[] after_current_frame = new System.Char[4];
public char[] time_keyframe = new System.Char[4];
public char[] time_gp_keyframe = new System.Char[4];
public char[] freestyle_edge_mark = new System.Char[4];
public char[] freestyle_face_mark = new System.Char[4];
public char[] scrubbing_background = new System.Char[4];
public char[] time_marker_line = new System.Char[4];
public char[] time_marker_line_selected = new System.Char[4];
public char[] nurb_uline = new System.Char[4];
public char[] nurb_vline = new System.Char[4];
public char[] act_spline = new System.Char[4];
public char[] nurb_sel_uline = new System.Char[4];
public char[] nurb_sel_vline = new System.Char[4];
public char[] lastsel_point = new System.Char[4];
public char[] handle_free = new System.Char[4];
public char[] handle_auto = new System.Char[4];
public char[] handle_vect = new System.Char[4];
public char[] handle_align = new System.Char[4];
public char[] handle_auto_clamped = new System.Char[4];
public char[] handle_sel_free = new System.Char[4];
public char[] handle_sel_auto = new System.Char[4];
public char[] handle_sel_vect = new System.Char[4];
public char[] handle_sel_align = new System.Char[4];
public char[] handle_sel_auto_clamped = new System.Char[4];
public char[] ds_channel = new System.Char[4];
public char[] ds_subchannel = new System.Char[4];
public char[] ds_ipoline = new System.Char[4];
public char[] keytype_keyframe = new System.Char[4];
public char[] keytype_extreme = new System.Char[4];
public char[] keytype_breakdown = new System.Char[4];
public char[] keytype_jitter = new System.Char[4];
public char[] keytype_movehold = new System.Char[4];
public char[] keytype_generated = new System.Char[4];
public char[] keytype_keyframe_select = new System.Char[4];
public char[] keytype_extreme_select = new System.Char[4];
public char[] keytype_breakdown_select = new System.Char[4];
public char[] keytype_jitter_select = new System.Char[4];
public char[] keytype_movehold_select = new System.Char[4];
public char[] keytype_generated_select = new System.Char[4];
public char[] keyborder = new System.Char[4];
public char[] keyborder_select = new System.Char[4];
public char[] _pad4 = new System.Char[3];
public char[] console_output = new System.Char[4];
public char[] console_input = new System.Char[4];
public char[] console_info = new System.Char[4];
public char[] console_error = new System.Char[4];
public char[] console_cursor = new System.Char[4];
public char[] console_select = new System.Char[4];
public char vertex_size;
public char edge_width;
public char outline_width;
public char obcenter_dia;
public char facedot_size;
public char noodle_curving;
public char grid_levels;
public char[] _pad5 = new System.Char[2];
public float dash_alpha;
public char[] syntaxl = new System.Char[4];
public char[] syntaxs = new System.Char[4];
public char[] syntaxb = new System.Char[4];
public char[] syntaxn = new System.Char[4];
public char[] syntaxv = new System.Char[4];
public char[] syntaxc = new System.Char[4];
public char[] syntaxd = new System.Char[4];
public char[] syntaxr = new System.Char[4];
public char[] line_numbers = new System.Char[4];
public char[] nodeclass_output = new System.Char[4];
public char[] nodeclass_filter = new System.Char[4];
public char[] nodeclass_vector = new System.Char[4];
public char[] nodeclass_texture = new System.Char[4];
public char[] nodeclass_shader = new System.Char[4];
public char[] nodeclass_script = new System.Char[4];
public char[] nodeclass_pattern = new System.Char[4];
public char[] nodeclass_layout = new System.Char[4];
public char[] nodeclass_geometry = new System.Char[4];
public char[] nodeclass_attribute = new System.Char[4];
public char[] node_zone_simulation = new System.Char[4];
public char[] node_zone_repeat = new System.Char[4];
public char[] node_zone_foreach_geometry_element = new System.Char[4];
public char[] simulated_frames = new System.Char[4];
public char[] movie = new System.Char[4];
public char[] movieclip = new System.Char[4];
public char[] mask = new System.Char[4];
public char[] image = new System.Char[4];
public char[] scene = new System.Char[4];
public char[] audio = new System.Char[4];
public char[] effect = new System.Char[4];
public char[] transition = new System.Char[4];
public char[] meta = new System.Char[4];
public char[] text_strip = new System.Char[4];
public char[] color_strip = new System.Char[4];
public char[] active_strip = new System.Char[4];
public char[] selected_strip = new System.Char[4];
public float keyframe_scale_fac;
public char[] editmesh_active = new System.Char[4];
public char[] handle_vertex = new System.Char[4];
public char[] handle_vertex_select = new System.Char[4];
public char handle_vertex_size;
public char[] clipping_border_3d = new System.Char[4];
public char[] marker_outline = new System.Char[4];
public char[] marker = new System.Char[4];
public char[] act_marker = new System.Char[4];
public char[] sel_marker = new System.Char[4];
public char[] dis_marker = new System.Char[4];
public char[] lock_marker = new System.Char[4];
public char[] bundle_solid = new System.Char[4];
public char[] path_before = new System.Char[4];
public char[] path_after = new System.Char[4];
public char[] path_keyframe_before = new System.Char[4];
public char[] path_keyframe_after = new System.Char[4];
public char[] camera_path = new System.Char[4];
public char[] camera_passepartout = new System.Char[4];
public char[] _pad1 = new System.Char[2];
public char gp_vertex_size;
public char[] gp_vertex = new System.Char[4];
public char[] gp_vertex_select = new System.Char[4];
public char[] preview_back = new System.Char[4];
public char[] preview_stitch_face = new System.Char[4];
public char[] preview_stitch_edge = new System.Char[4];
public char[] preview_stitch_vert = new System.Char[4];
public char[] preview_stitch_stitchable = new System.Char[4];
public char[] preview_stitch_unstitchable = new System.Char[4];
public char[] preview_stitch_active = new System.Char[4];
public char[] uv_shadow = new System.Char[4];
public char[] match = new System.Char[4];
public char[] selected_highlight = new System.Char[4];
public char[] selected_object = new System.Char[4];
public char[] active_object = new System.Char[4];
public char[] edited_object = new System.Char[4];
public char[] row_alternate = new System.Char[4];
public char[] skin_root = new System.Char[4];
public char[] anim_active = new System.Char[4];
public char[] anim_non_active = new System.Char[4];
public char[] anim_preview_range = new System.Char[4];
public char[] nla_tweaking = new System.Char[4];
public char[] nla_tweakdupli = new System.Char[4];
public char[] nla_track = new System.Char[4];
public char[] nla_transition = new System.Char[4];
public char[] nla_transition_sel = new System.Char[4];
public char[] nla_meta = new System.Char[4];
public char[] nla_meta_sel = new System.Char[4];
public char[] nla_sound = new System.Char[4];
public char[] nla_sound_sel = new System.Char[4];
public char[] info_selected = new System.Char[4];
public char[] info_selected_text = new System.Char[4];
public char[] info_error = new System.Char[4];
public char[] info_error_text = new System.Char[4];
public char[] info_warning = new System.Char[4];
public char[] info_warning_text = new System.Char[4];
public char[] info_info = new System.Char[4];
public char[] info_info_text = new System.Char[4];
public char[] info_debug = new System.Char[4];
public char[] info_debug_text = new System.Char[4];
public char[] info_property = new System.Char[4];
public char[] info_property_text = new System.Char[4];
public char[] info_operator = new System.Char[4];
public char[] info_operator_text = new System.Char[4];
public char[] paint_curve_pivot = new System.Char[4];
public char[] paint_curve_handle = new System.Char[4];
public char[] metadatabg = new System.Char[4];
public char[] metadatatext = new System.Char[4];
public ThemeSpace(
char[] back,
char[] back_grad,
char show_back_grad,
char[] _pad0,
char[] title,
char[] text,
char[] text_hi,
char[] header,
char[] header_title,
char[] header_text,
char[] header_text_hi,
char[] tab_active,
char[] tab_inactive,
char[] tab_back,
char[] tab_outline,
char[] button,
char[] button_title,
char[] button_text,
char[] button_text_hi,
char[] list,
char[] list_title,
char[] list_text,
char[] list_text_hi,
char[] navigation_bar,
char[] execution_buts,
uiPanelColors panelcolors,
ThemeAssetShelf asset_shelf,
char[] shade1,
char[] shade2,
char[] hilite,
char[] grid,
char[] view_overlay,
char[] wire,
char[] wire_edit,
char[] select,
char[] lamp,
char[] speaker,
char[] empty,
char[] camera,
char[] active,
char[] group,
char[] group_active,
char[] transform,
char[] vertex,
char[] vertex_select,
char[] vertex_active,
char[] vertex_bevel,
char[] vertex_unreferenced,
char[] edge,
char[] edge_select,
char[] edge_mode_select,
char[] edge_seam,
char[] edge_sharp,
char[] edge_facesel,
char[] edge_crease,
char[] edge_bevel,
char[] face,
char[] face_select,
char[] face_mode_select,
char[] face_retopology,
char[] face_back,
char[] face_front,
char[] face_dot,
char[] extra_edge_len,
char[] extra_edge_angle,
char[] extra_face_angle,
char[] extra_face_area,
char[] normal,
char[] vertex_normal,
char[] loop_normal,
char[] bone_solid,
char[] bone_pose,
char[] bone_pose_active,
char[] bone_locked_weight,
char[] strip,
char[] strip_select,
char[] cframe,
char[] before_current_frame,
char[] after_current_frame,
char[] time_keyframe,
char[] time_gp_keyframe,
char[] freestyle_edge_mark,
char[] freestyle_face_mark,
char[] scrubbing_background,
char[] time_marker_line,
char[] time_marker_line_selected,
char[] nurb_uline,
char[] nurb_vline,
char[] act_spline,
char[] nurb_sel_uline,
char[] nurb_sel_vline,
char[] lastsel_point,
char[] handle_free,
char[] handle_auto,
char[] handle_vect,
char[] handle_align,
char[] handle_auto_clamped,
char[] handle_sel_free,
char[] handle_sel_auto,
char[] handle_sel_vect,
char[] handle_sel_align,
char[] handle_sel_auto_clamped,
char[] ds_channel,
char[] ds_subchannel,
char[] ds_ipoline,
char[] keytype_keyframe,
char[] keytype_extreme,
char[] keytype_breakdown,
char[] keytype_jitter,
char[] keytype_movehold,
char[] keytype_generated,
char[] keytype_keyframe_select,
char[] keytype_extreme_select,
char[] keytype_breakdown_select,
char[] keytype_jitter_select,
char[] keytype_movehold_select,
char[] keytype_generated_select,
char[] keyborder,
char[] keyborder_select,
char[] _pad4,
char[] console_output,
char[] console_input,
char[] console_info,
char[] console_error,
char[] console_cursor,
char[] console_select,
char vertex_size,
char edge_width,
char outline_width,
char obcenter_dia,
char facedot_size,
char noodle_curving,
char grid_levels,
char[] _pad5,
float dash_alpha,
char[] syntaxl,
char[] syntaxs,
char[] syntaxb,
char[] syntaxn,
char[] syntaxv,
char[] syntaxc,
char[] syntaxd,
char[] syntaxr,
char[] line_numbers,
char[] nodeclass_output,
char[] nodeclass_filter,
char[] nodeclass_vector,
char[] nodeclass_texture,
char[] nodeclass_shader,
char[] nodeclass_script,
char[] nodeclass_pattern,
char[] nodeclass_layout,
char[] nodeclass_geometry,
char[] nodeclass_attribute,
char[] node_zone_simulation,
char[] node_zone_repeat,
char[] node_zone_foreach_geometry_element,
char[] simulated_frames,
char[] movie,
char[] movieclip,
char[] mask,
char[] image,
char[] scene,
char[] audio,
char[] effect,
char[] transition,
char[] meta,
char[] text_strip,
char[] color_strip,
char[] active_strip,
char[] selected_strip,
float keyframe_scale_fac,
char[] editmesh_active,
char[] handle_vertex,
char[] handle_vertex_select,
char handle_vertex_size,
char[] clipping_border_3d,
char[] marker_outline,
char[] marker,
char[] act_marker,
char[] sel_marker,
char[] dis_marker,
char[] lock_marker,
char[] bundle_solid,
char[] path_before,
char[] path_after,
char[] path_keyframe_before,
char[] path_keyframe_after,
char[] camera_path,
char[] camera_passepartout,
char[] _pad1,
char gp_vertex_size,
char[] gp_vertex,
char[] gp_vertex_select,
char[] preview_back,
char[] preview_stitch_face,
char[] preview_stitch_edge,
char[] preview_stitch_vert,
char[] preview_stitch_stitchable,
char[] preview_stitch_unstitchable,
char[] preview_stitch_active,
char[] uv_shadow,
char[] match,
char[] selected_highlight,
char[] selected_object,
char[] active_object,
char[] edited_object,
char[] row_alternate,
char[] skin_root,
char[] anim_active,
char[] anim_non_active,
char[] anim_preview_range,
char[] nla_tweaking,
char[] nla_tweakdupli,
char[] nla_track,
char[] nla_transition,
char[] nla_transition_sel,
char[] nla_meta,
char[] nla_meta_sel,
char[] nla_sound,
char[] nla_sound_sel,
char[] info_selected,
char[] info_selected_text,
char[] info_error,
char[] info_error_text,
char[] info_warning,
char[] info_warning_text,
char[] info_info,
char[] info_info_text,
char[] info_debug,
char[] info_debug_text,
char[] info_property,
char[] info_property_text,
char[] info_operator,
char[] info_operator_text,
char[] paint_curve_pivot,
char[] paint_curve_handle,
char[] metadatabg,
char[] metadatatext) {
this.back = back;
this.back_grad = back_grad;
this.show_back_grad = show_back_grad;
this._pad0 = _pad0;
this.title = title;
this.text = text;
this.text_hi = text_hi;
this.header = header;
this.header_title = header_title;
this.header_text = header_text;
this.header_text_hi = header_text_hi;
this.tab_active = tab_active;
this.tab_inactive = tab_inactive;
this.tab_back = tab_back;
this.tab_outline = tab_outline;
this.button = button;
this.button_title = button_title;
this.button_text = button_text;
this.button_text_hi = button_text_hi;
this.list = list;
this.list_title = list_title;
this.list_text = list_text;
this.list_text_hi = list_text_hi;
this.navigation_bar = navigation_bar;
this.execution_buts = execution_buts;
this.panelcolors = panelcolors;
this.asset_shelf = asset_shelf;
this.shade1 = shade1;
this.shade2 = shade2;
this.hilite = hilite;
this.grid = grid;
this.view_overlay = view_overlay;
this.wire = wire;
this.wire_edit = wire_edit;
this.select = select;
this.lamp = lamp;
this.speaker = speaker;
this.empty = empty;
this.camera = camera;
this.active = active;
this.group = group;
this.group_active = group_active;
this.transform = transform;
this.vertex = vertex;
this.vertex_select = vertex_select;
this.vertex_active = vertex_active;
this.vertex_bevel = vertex_bevel;
this.vertex_unreferenced = vertex_unreferenced;
this.edge = edge;
this.edge_select = edge_select;
this.edge_mode_select = edge_mode_select;
this.edge_seam = edge_seam;
this.edge_sharp = edge_sharp;
this.edge_facesel = edge_facesel;
this.edge_crease = edge_crease;
this.edge_bevel = edge_bevel;
this.face = face;
this.face_select = face_select;
this.face_mode_select = face_mode_select;
this.face_retopology = face_retopology;
this.face_back = face_back;
this.face_front = face_front;
this.face_dot = face_dot;
this.extra_edge_len = extra_edge_len;
this.extra_edge_angle = extra_edge_angle;
this.extra_face_angle = extra_face_angle;
this.extra_face_area = extra_face_area;
this.normal = normal;
this.vertex_normal = vertex_normal;
this.loop_normal = loop_normal;
this.bone_solid = bone_solid;
this.bone_pose = bone_pose;
this.bone_pose_active = bone_pose_active;
this.bone_locked_weight = bone_locked_weight;
this.strip = strip;
this.strip_select = strip_select;
this.cframe = cframe;
this.before_current_frame = before_current_frame;
this.after_current_frame = after_current_frame;
this.time_keyframe = time_keyframe;
this.time_gp_keyframe = time_gp_keyframe;
this.freestyle_edge_mark = freestyle_edge_mark;
this.freestyle_face_mark = freestyle_face_mark;
this.scrubbing_background = scrubbing_background;
this.time_marker_line = time_marker_line;
this.time_marker_line_selected = time_marker_line_selected;
this.nurb_uline = nurb_uline;
this.nurb_vline = nurb_vline;
this.act_spline = act_spline;
this.nurb_sel_uline = nurb_sel_uline;
this.nurb_sel_vline = nurb_sel_vline;
this.lastsel_point = lastsel_point;
this.handle_free = handle_free;
this.handle_auto = handle_auto;
this.handle_vect = handle_vect;
this.handle_align = handle_align;
this.handle_auto_clamped = handle_auto_clamped;
this.handle_sel_free = handle_sel_free;
this.handle_sel_auto = handle_sel_auto;
this.handle_sel_vect = handle_sel_vect;
this.handle_sel_align = handle_sel_align;
this.handle_sel_auto_clamped = handle_sel_auto_clamped;
this.ds_channel = ds_channel;
this.ds_subchannel = ds_subchannel;
this.ds_ipoline = ds_ipoline;
this.keytype_keyframe = keytype_keyframe;
this.keytype_extreme = keytype_extreme;
this.keytype_breakdown = keytype_breakdown;
this.keytype_jitter = keytype_jitter;
this.keytype_movehold = keytype_movehold;
this.keytype_generated = keytype_generated;
this.keytype_keyframe_select = keytype_keyframe_select;
this.keytype_extreme_select = keytype_extreme_select;
this.keytype_breakdown_select = keytype_breakdown_select;
this.keytype_jitter_select = keytype_jitter_select;
this.keytype_movehold_select = keytype_movehold_select;
this.keytype_generated_select = keytype_generated_select;
this.keyborder = keyborder;
this.keyborder_select = keyborder_select;
this._pad4 = _pad4;
this.console_output = console_output;
this.console_input = console_input;
this.console_info = console_info;
this.console_error = console_error;
this.console_cursor = console_cursor;
this.console_select = console_select;
this.vertex_size = vertex_size;
this.edge_width = edge_width;
this.outline_width = outline_width;
this.obcenter_dia = obcenter_dia;
this.facedot_size = facedot_size;
this.noodle_curving = noodle_curving;
this.grid_levels = grid_levels;
this._pad5 = _pad5;
this.dash_alpha = dash_alpha;
this.syntaxl = syntaxl;
this.syntaxs = syntaxs;
this.syntaxb = syntaxb;
this.syntaxn = syntaxn;
this.syntaxv = syntaxv;
this.syntaxc = syntaxc;
this.syntaxd = syntaxd;
this.syntaxr = syntaxr;
this.line_numbers = line_numbers;
this.nodeclass_output = nodeclass_output;
this.nodeclass_filter = nodeclass_filter;
this.nodeclass_vector = nodeclass_vector;
this.nodeclass_texture = nodeclass_texture;
this.nodeclass_shader = nodeclass_shader;
this.nodeclass_script = nodeclass_script;
this.nodeclass_pattern = nodeclass_pattern;
this.nodeclass_layout = nodeclass_layout;
this.nodeclass_geometry = nodeclass_geometry;
this.nodeclass_attribute = nodeclass_attribute;
this.node_zone_simulation = node_zone_simulation;
this.node_zone_repeat = node_zone_repeat;
this.node_zone_foreach_geometry_element = node_zone_foreach_geometry_element;
this.simulated_frames = simulated_frames;
this.movie = movie;
this.movieclip = movieclip;
this.mask = mask;
this.image = image;
this.scene = scene;
this.audio = audio;
this.effect = effect;
this.transition = transition;
this.meta = meta;
this.text_strip = text_strip;
this.color_strip = color_strip;
this.active_strip = active_strip;
this.selected_strip = selected_strip;
this.keyframe_scale_fac = keyframe_scale_fac;
this.editmesh_active = editmesh_active;
this.handle_vertex = handle_vertex;
this.handle_vertex_select = handle_vertex_select;
this.handle_vertex_size = handle_vertex_size;
this.clipping_border_3d = clipping_border_3d;
this.marker_outline = marker_outline;
this.marker = marker;
this.act_marker = act_marker;
this.sel_marker = sel_marker;
this.dis_marker = dis_marker;
this.lock_marker = lock_marker;
this.bundle_solid = bundle_solid;
this.path_before = path_before;
this.path_after = path_after;
this.path_keyframe_before = path_keyframe_before;
this.path_keyframe_after = path_keyframe_after;
this.camera_path = camera_path;
this.camera_passepartout = camera_passepartout;
this._pad1 = _pad1;
this.gp_vertex_size = gp_vertex_size;
this.gp_vertex = gp_vertex;
this.gp_vertex_select = gp_vertex_select;
this.preview_back = preview_back;
this.preview_stitch_face = preview_stitch_face;
this.preview_stitch_edge = preview_stitch_edge;
this.preview_stitch_vert = preview_stitch_vert;
this.preview_stitch_stitchable = preview_stitch_stitchable;
this.preview_stitch_unstitchable = preview_stitch_unstitchable;
this.preview_stitch_active = preview_stitch_active;
this.uv_shadow = uv_shadow;
this.match = match;
this.selected_highlight = selected_highlight;
this.selected_object = selected_object;
this.active_object = active_object;
this.edited_object = edited_object;
this.row_alternate = row_alternate;
this.skin_root = skin_root;
this.anim_active = anim_active;
this.anim_non_active = anim_non_active;
this.anim_preview_range = anim_preview_range;
this.nla_tweaking = nla_tweaking;
this.nla_tweakdupli = nla_tweakdupli;
this.nla_track = nla_track;
this.nla_transition = nla_transition;
this.nla_transition_sel = nla_transition_sel;
this.nla_meta = nla_meta;
this.nla_meta_sel = nla_meta_sel;
this.nla_sound = nla_sound;
this.nla_sound_sel = nla_sound_sel;
this.info_selected = info_selected;
this.info_selected_text = info_selected_text;
this.info_error = info_error;
this.info_error_text = info_error_text;
this.info_warning = info_warning;
this.info_warning_text = info_warning_text;
this.info_info = info_info;
this.info_info_text = info_info_text;
this.info_debug = info_debug;
this.info_debug_text = info_debug_text;
this.info_property = info_property;
this.info_property_text = info_property_text;
this.info_operator = info_operator;
this.info_operator_text = info_operator_text;
this.paint_curve_pivot = paint_curve_pivot;
this.paint_curve_handle = paint_curve_handle;
this.metadatabg = metadatabg;
this.metadatatext = metadatatext;
}
}
}