Added Generation Output
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68
BlendFile/DNA/WarpModifierData.cs
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68
BlendFile/DNA/WarpModifierData.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class WarpModifierData {
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public ModifierData modifier;
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public Tex ptr_texture;
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public Object ptr_map_object;
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public char[] map_bone = new System.Char[64];
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public char[] uvlayer_name = new System.Char[68];
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public char[] _pad1 = new System.Char[4];
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public int uvlayer_tmp;
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public int texmapping;
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public Object ptr_object_from;
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public Object ptr_object_to;
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public char[] bone_from = new System.Char[64];
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public char[] bone_to = new System.Char[64];
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public CurveMapping ptr_curfalloff;
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public char[] defgrp_name = new System.Char[64];
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public float strength;
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public float falloff_radius;
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public char flag;
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public char falloff_type;
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public char[] _pad2 = new System.Char[6];
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public object ptr__pad3;
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public WarpModifierData(
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ModifierData modifier,
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Tex ptr_texture,
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Object ptr_map_object,
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char[] map_bone,
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char[] uvlayer_name,
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char[] _pad1,
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int uvlayer_tmp,
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int texmapping,
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Object ptr_object_from,
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Object ptr_object_to,
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char[] bone_from,
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char[] bone_to,
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CurveMapping ptr_curfalloff,
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char[] defgrp_name,
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float strength,
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float falloff_radius,
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char flag,
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char falloff_type,
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char[] _pad2,
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object ptr__pad3) {
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this.modifier = modifier;
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this.ptr_texture = ptr_texture;
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this.ptr_map_object = ptr_map_object;
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this.map_bone = map_bone;
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this.uvlayer_name = uvlayer_name;
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this._pad1 = _pad1;
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this.uvlayer_tmp = uvlayer_tmp;
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this.texmapping = texmapping;
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this.ptr_object_from = ptr_object_from;
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this.ptr_object_to = ptr_object_to;
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this.bone_from = bone_from;
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this.bone_to = bone_to;
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this.ptr_curfalloff = ptr_curfalloff;
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this.defgrp_name = defgrp_name;
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this.strength = strength;
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this.falloff_radius = falloff_radius;
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this.flag = flag;
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this.falloff_type = falloff_type;
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this._pad2 = _pad2;
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this.ptr__pad3 = ptr__pad3;
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}
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}
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}
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