Added Generation Output

This commit is contained in:
Samuele Lorefice
2025-01-22 02:23:29 +01:00
parent 83b207b799
commit fa78292a67
936 changed files with 31758 additions and 0 deletions

View File

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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class WeightVGMixModifierData {
public ModifierData modifier;
public char[] defgrp_name_a = new System.Char[64];
public char[] defgrp_name_b = new System.Char[64];
public float default_weight_a;
public float default_weight_b;
public char mix_mode;
public char mix_set;
public char[] _pad0 = new System.Char[6];
public float mask_constant;
public char[] mask_defgrp_name = new System.Char[64];
public int mask_tex_use_channel;
public Tex ptr_mask_texture;
public Object ptr_mask_tex_map_obj;
public char[] mask_tex_map_bone = new System.Char[64];
public int mask_tex_mapping;
public char[] mask_tex_uvlayer_name = new System.Char[68];
public char[] _pad1 = new System.Char[4];
public char flag;
public char[] _pad2 = new System.Char[3];
public WeightVGMixModifierData(
ModifierData modifier,
char[] defgrp_name_a,
char[] defgrp_name_b,
float default_weight_a,
float default_weight_b,
char mix_mode,
char mix_set,
char[] _pad0,
float mask_constant,
char[] mask_defgrp_name,
int mask_tex_use_channel,
Tex ptr_mask_texture,
Object ptr_mask_tex_map_obj,
char[] mask_tex_map_bone,
int mask_tex_mapping,
char[] mask_tex_uvlayer_name,
char[] _pad1,
char flag,
char[] _pad2) {
this.modifier = modifier;
this.defgrp_name_a = defgrp_name_a;
this.defgrp_name_b = defgrp_name_b;
this.default_weight_a = default_weight_a;
this.default_weight_b = default_weight_b;
this.mix_mode = mix_mode;
this.mix_set = mix_set;
this._pad0 = _pad0;
this.mask_constant = mask_constant;
this.mask_defgrp_name = mask_defgrp_name;
this.mask_tex_use_channel = mask_tex_use_channel;
this.ptr_mask_texture = ptr_mask_texture;
this.ptr_mask_tex_map_obj = ptr_mask_tex_map_obj;
this.mask_tex_map_bone = mask_tex_map_bone;
this.mask_tex_mapping = mask_tex_mapping;
this.mask_tex_uvlayer_name = mask_tex_uvlayer_name;
this._pad1 = _pad1;
this.flag = flag;
this._pad2 = _pad2;
}
}
}