Added Generation Output

This commit is contained in:
Samuele Lorefice
2025-01-22 02:23:29 +01:00
parent 83b207b799
commit fa78292a67
936 changed files with 31758 additions and 0 deletions

View File

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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class bGPDstroke {
public bGPDstroke ptr_next;
public bGPDstroke ptr_prev;
public bGPDspoint ptr_points;
public bGPDtriangle ptr_triangles;
public int totpoints;
public int tot_triangles;
public short thickness;
public short flag;
public short[] _pad = new System.Int16[2];
public double inittime;
public char[] colorname = new System.Char[128];
public int mat_nr;
public short[] caps = new System.Int16[2];
public float gradient_f;
public float[] gradient_s = new System.Single[2];
public float fill_opacity_fac;
public float[] boundbox_min = new System.Single[3];
public float[] boundbox_max = new System.Single[3];
public float uv_rotation;
public float[] uv_translation = new System.Single[2];
public float uv_scale;
public int select_index;
public char[] _pad4 = new System.Char[4];
public MDeformVert ptr_dvert;
public object ptr__pad3;
public float[] vert_color_fill = new System.Single[4];
public bGPDcurve ptr_editcurve;
public bGPDstroke_Runtime runtime;
public object ptr__pad5;
public bGPDstroke(
bGPDstroke ptr_next,
bGPDstroke ptr_prev,
bGPDspoint ptr_points,
bGPDtriangle ptr_triangles,
int totpoints,
int tot_triangles,
short thickness,
short flag,
short[] _pad,
double inittime,
char[] colorname,
int mat_nr,
short[] caps,
float gradient_f,
float[] gradient_s,
float fill_opacity_fac,
float[] boundbox_min,
float[] boundbox_max,
float uv_rotation,
float[] uv_translation,
float uv_scale,
int select_index,
char[] _pad4,
MDeformVert ptr_dvert,
object ptr__pad3,
float[] vert_color_fill,
bGPDcurve ptr_editcurve,
bGPDstroke_Runtime runtime,
object ptr__pad5) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_points = ptr_points;
this.ptr_triangles = ptr_triangles;
this.totpoints = totpoints;
this.tot_triangles = tot_triangles;
this.thickness = thickness;
this.flag = flag;
this._pad = _pad;
this.inittime = inittime;
this.colorname = colorname;
this.mat_nr = mat_nr;
this.caps = caps;
this.gradient_f = gradient_f;
this.gradient_s = gradient_s;
this.fill_opacity_fac = fill_opacity_fac;
this.boundbox_min = boundbox_min;
this.boundbox_max = boundbox_max;
this.uv_rotation = uv_rotation;
this.uv_translation = uv_translation;
this.uv_scale = uv_scale;
this.select_index = select_index;
this._pad4 = _pad4;
this.ptr_dvert = ptr_dvert;
this.ptr__pad3 = ptr__pad3;
this.vert_color_fill = vert_color_fill;
this.ptr_editcurve = ptr_editcurve;
this.runtime = runtime;
this.ptr__pad5 = ptr__pad5;
}
}
}