Added Generation Output
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34
BlendFile/DNA/bMotionPath.cs
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34
BlendFile/DNA/bMotionPath.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class bMotionPath {
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public bMotionPathVert ptr_points;
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public int length;
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public int start_frame;
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public int end_frame;
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public float[] color = new System.Single[3];
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public float[] color_post = new System.Single[3];
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public int line_thickness;
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public int flag;
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public char[] _pad2 = new System.Char[4];
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public GPUVertBufHandle ptr_points_vbo;
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public GPUBatchHandle ptr_batch_line;
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public GPUBatchHandle ptr_batch_points;
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public object ptr__pad;
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public bMotionPath(bMotionPathVert ptr_points, int length, int start_frame, int end_frame, float[] color, float[] color_post, int line_thickness, int flag, char[] _pad2, GPUVertBufHandle ptr_points_vbo, GPUBatchHandle ptr_batch_line, GPUBatchHandle ptr_batch_points, object ptr__pad) {
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this.ptr_points = ptr_points;
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this.length = length;
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this.start_frame = start_frame;
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this.end_frame = end_frame;
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this.color = color;
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this.color_post = color_post;
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this.line_thickness = line_thickness;
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this.flag = flag;
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this._pad2 = _pad2;
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this.ptr_points_vbo = ptr_points_vbo;
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this.ptr_batch_line = ptr_batch_line;
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this.ptr_batch_points = ptr_batch_points;
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this.ptr__pad = ptr__pad;
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}
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}
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}
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