Added Generation Output
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36
BlendFile/DNA/bPose.cs
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36
BlendFile/DNA/bPose.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class bPose {
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public ListBase chanbase;
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public GHash ptr_chanhash;
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public bPoseChannel ptr_ptr_chan_array;
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public short flag;
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public char[] _pad = new System.Char[2];
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public float ctime;
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public float[] stride_offset = new System.Single[3];
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public float[] cyclic_offset = new System.Single[3];
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public ListBase agroups;
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public int active_group;
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public int iksolver;
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public object ptr_ikdata;
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public object ptr_ikparam;
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public bAnimVizSettings avs;
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public bPose(ListBase chanbase, GHash ptr_chanhash, bPoseChannel ptr_ptr_chan_array, short flag, char[] _pad, float ctime, float[] stride_offset, float[] cyclic_offset, ListBase agroups, int active_group, int iksolver, object ptr_ikdata, object ptr_ikparam, bAnimVizSettings avs) {
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this.chanbase = chanbase;
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this.ptr_chanhash = ptr_chanhash;
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this.ptr_ptr_chan_array = ptr_ptr_chan_array;
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this.flag = flag;
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this._pad = _pad;
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this.ctime = ctime;
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this.stride_offset = stride_offset;
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this.cyclic_offset = cyclic_offset;
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this.agroups = agroups;
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this.active_group = active_group;
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this.iksolver = iksolver;
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this.ptr_ikdata = ptr_ikdata;
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this.ptr_ikparam = ptr_ikparam;
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this.avs = avs;
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}
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}
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}
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