Added Generation Output
This commit is contained in:
215
BlendFile/DNA/bPoseChannel.cs
Normal file
215
BlendFile/DNA/bPoseChannel.cs
Normal file
@@ -0,0 +1,215 @@
|
||||
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public class bPoseChannel {
|
||||
public bPoseChannel ptr_next;
|
||||
public bPoseChannel ptr_prev;
|
||||
public IDProperty ptr_prop;
|
||||
public ListBase constraints;
|
||||
public char[] name = new System.Char[64];
|
||||
public short flag;
|
||||
public short ikflag;
|
||||
public short protectflag;
|
||||
public short agrp_index;
|
||||
public char constflag;
|
||||
public char selectflag;
|
||||
public char drawflag;
|
||||
public char bboneflag;
|
||||
public char[] _pad0 = new System.Char[4];
|
||||
public Bone ptr_bone;
|
||||
public bPoseChannel ptr_parent;
|
||||
public bPoseChannel ptr_child;
|
||||
public ListBase iktree;
|
||||
public ListBase siktree;
|
||||
public bMotionPath ptr_mpath;
|
||||
public Object ptr_custom;
|
||||
public bPoseChannel ptr_custom_tx;
|
||||
public float custom_scale;
|
||||
public float[] custom_scale_xyz = new System.Single[3];
|
||||
public float[] custom_translation = new System.Single[3];
|
||||
public float[] custom_rotation_euler = new System.Single[3];
|
||||
public float custom_shape_wire_width;
|
||||
public float[] loc = new System.Single[3];
|
||||
public float[] size = new System.Single[3];
|
||||
public float[] eul = new System.Single[3];
|
||||
public float[] quat = new System.Single[4];
|
||||
public float[] rotAxis = new System.Single[3];
|
||||
public float rotAngle;
|
||||
public short rotmode;
|
||||
public char[] _pad = new System.Char[6];
|
||||
public float[,] chan_mat = new System.Single[4][4];
|
||||
public float[,] pose_mat = new System.Single[4][4];
|
||||
public float[,] disp_mat = new System.Single[4][4];
|
||||
public float[,] disp_tail_mat = new System.Single[4][4];
|
||||
public float[,] constinv = new System.Single[4][4];
|
||||
public float[] pose_head = new System.Single[3];
|
||||
public float[] pose_tail = new System.Single[3];
|
||||
public float[] limitmin = new System.Single[3];
|
||||
public float[] limitmax = new System.Single[3];
|
||||
public float[] stiffness = new System.Single[3];
|
||||
public float ikstretch;
|
||||
public float ikrotweight;
|
||||
public float iklinweight;
|
||||
public float roll1;
|
||||
public float roll2;
|
||||
public float curveInX;
|
||||
public float curveInY;
|
||||
public float curveOutX;
|
||||
public float curveOutY;
|
||||
public float ease1;
|
||||
public float ease2;
|
||||
public float scaleIn;
|
||||
public float scale_in_y;
|
||||
public float scaleOut;
|
||||
public float scale_out_y;
|
||||
public float[] scale_in = new System.Single[3];
|
||||
public float[] scale_out = new System.Single[3];
|
||||
public bPoseChannel ptr_bbone_prev;
|
||||
public bPoseChannel ptr_bbone_next;
|
||||
public object ptr_temp;
|
||||
public bPoseChannelDrawData ptr_draw_data;
|
||||
public bPoseChannel ptr_orig_pchan;
|
||||
public BoneColor color;
|
||||
public bPoseChannel_Runtime runtime;
|
||||
public bPoseChannel(
|
||||
bPoseChannel ptr_next,
|
||||
bPoseChannel ptr_prev,
|
||||
IDProperty ptr_prop,
|
||||
ListBase constraints,
|
||||
char[] name,
|
||||
short flag,
|
||||
short ikflag,
|
||||
short protectflag,
|
||||
short agrp_index,
|
||||
char constflag,
|
||||
char selectflag,
|
||||
char drawflag,
|
||||
char bboneflag,
|
||||
char[] _pad0,
|
||||
Bone ptr_bone,
|
||||
bPoseChannel ptr_parent,
|
||||
bPoseChannel ptr_child,
|
||||
ListBase iktree,
|
||||
ListBase siktree,
|
||||
bMotionPath ptr_mpath,
|
||||
Object ptr_custom,
|
||||
bPoseChannel ptr_custom_tx,
|
||||
float custom_scale,
|
||||
float[] custom_scale_xyz,
|
||||
float[] custom_translation,
|
||||
float[] custom_rotation_euler,
|
||||
float custom_shape_wire_width,
|
||||
float[] loc,
|
||||
float[] size,
|
||||
float[] eul,
|
||||
float[] quat,
|
||||
float[] rotAxis,
|
||||
float rotAngle,
|
||||
short rotmode,
|
||||
char[] _pad,
|
||||
float[,] chan_mat,
|
||||
float[,] pose_mat,
|
||||
float[,] disp_mat,
|
||||
float[,] disp_tail_mat,
|
||||
float[,] constinv,
|
||||
float[] pose_head,
|
||||
float[] pose_tail,
|
||||
float[] limitmin,
|
||||
float[] limitmax,
|
||||
float[] stiffness,
|
||||
float ikstretch,
|
||||
float ikrotweight,
|
||||
float iklinweight,
|
||||
float roll1,
|
||||
float roll2,
|
||||
float curveInX,
|
||||
float curveInY,
|
||||
float curveOutX,
|
||||
float curveOutY,
|
||||
float ease1,
|
||||
float ease2,
|
||||
float scaleIn,
|
||||
float scale_in_y,
|
||||
float scaleOut,
|
||||
float scale_out_y,
|
||||
float[] scale_in,
|
||||
float[] scale_out,
|
||||
bPoseChannel ptr_bbone_prev,
|
||||
bPoseChannel ptr_bbone_next,
|
||||
object ptr_temp,
|
||||
bPoseChannelDrawData ptr_draw_data,
|
||||
bPoseChannel ptr_orig_pchan,
|
||||
BoneColor color,
|
||||
bPoseChannel_Runtime runtime) {
|
||||
this.ptr_next = ptr_next;
|
||||
this.ptr_prev = ptr_prev;
|
||||
this.ptr_prop = ptr_prop;
|
||||
this.constraints = constraints;
|
||||
this.name = name;
|
||||
this.flag = flag;
|
||||
this.ikflag = ikflag;
|
||||
this.protectflag = protectflag;
|
||||
this.agrp_index = agrp_index;
|
||||
this.constflag = constflag;
|
||||
this.selectflag = selectflag;
|
||||
this.drawflag = drawflag;
|
||||
this.bboneflag = bboneflag;
|
||||
this._pad0 = _pad0;
|
||||
this.ptr_bone = ptr_bone;
|
||||
this.ptr_parent = ptr_parent;
|
||||
this.ptr_child = ptr_child;
|
||||
this.iktree = iktree;
|
||||
this.siktree = siktree;
|
||||
this.ptr_mpath = ptr_mpath;
|
||||
this.ptr_custom = ptr_custom;
|
||||
this.ptr_custom_tx = ptr_custom_tx;
|
||||
this.custom_scale = custom_scale;
|
||||
this.custom_scale_xyz = custom_scale_xyz;
|
||||
this.custom_translation = custom_translation;
|
||||
this.custom_rotation_euler = custom_rotation_euler;
|
||||
this.custom_shape_wire_width = custom_shape_wire_width;
|
||||
this.loc = loc;
|
||||
this.size = size;
|
||||
this.eul = eul;
|
||||
this.quat = quat;
|
||||
this.rotAxis = rotAxis;
|
||||
this.rotAngle = rotAngle;
|
||||
this.rotmode = rotmode;
|
||||
this._pad = _pad;
|
||||
this.chan_mat = chan_mat;
|
||||
this.pose_mat = pose_mat;
|
||||
this.disp_mat = disp_mat;
|
||||
this.disp_tail_mat = disp_tail_mat;
|
||||
this.constinv = constinv;
|
||||
this.pose_head = pose_head;
|
||||
this.pose_tail = pose_tail;
|
||||
this.limitmin = limitmin;
|
||||
this.limitmax = limitmax;
|
||||
this.stiffness = stiffness;
|
||||
this.ikstretch = ikstretch;
|
||||
this.ikrotweight = ikrotweight;
|
||||
this.iklinweight = iklinweight;
|
||||
this.roll1 = roll1;
|
||||
this.roll2 = roll2;
|
||||
this.curveInX = curveInX;
|
||||
this.curveInY = curveInY;
|
||||
this.curveOutX = curveOutX;
|
||||
this.curveOutY = curveOutY;
|
||||
this.ease1 = ease1;
|
||||
this.ease2 = ease2;
|
||||
this.scaleIn = scaleIn;
|
||||
this.scale_in_y = scale_in_y;
|
||||
this.scaleOut = scaleOut;
|
||||
this.scale_out_y = scale_out_y;
|
||||
this.scale_in = scale_in;
|
||||
this.scale_out = scale_out;
|
||||
this.ptr_bbone_prev = ptr_bbone_prev;
|
||||
this.ptr_bbone_next = ptr_bbone_next;
|
||||
this.ptr_temp = ptr_temp;
|
||||
this.ptr_draw_data = ptr_draw_data;
|
||||
this.ptr_orig_pchan = ptr_orig_pchan;
|
||||
this.color = color;
|
||||
this.runtime = runtime;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user