Added Generation Output
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80
BlendFile/DNA/bTransformConstraint.cs
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80
BlendFile/DNA/bTransformConstraint.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class bTransformConstraint {
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public Object ptr_tar;
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public char[] subtarget = new System.Char[64];
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public short from;
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public short to;
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public char[] map = new System.Char[3];
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public char expo;
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public char from_rotation_mode;
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public char to_euler_order;
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public char mix_mode_loc;
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public char mix_mode_rot;
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public char mix_mode_scale;
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public char[] _pad = new System.Char[3];
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public float[] from_min = new System.Single[3];
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public float[] from_max = new System.Single[3];
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public float[] to_min = new System.Single[3];
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public float[] to_max = new System.Single[3];
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public float[] from_min_rot = new System.Single[3];
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public float[] from_max_rot = new System.Single[3];
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public float[] to_min_rot = new System.Single[3];
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public float[] to_max_rot = new System.Single[3];
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public float[] from_min_scale = new System.Single[3];
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public float[] from_max_scale = new System.Single[3];
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public float[] to_min_scale = new System.Single[3];
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public float[] to_max_scale = new System.Single[3];
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public bTransformConstraint(
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Object ptr_tar,
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char[] subtarget,
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short from,
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short to,
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char[] map,
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char expo,
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char from_rotation_mode,
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char to_euler_order,
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char mix_mode_loc,
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char mix_mode_rot,
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char mix_mode_scale,
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char[] _pad,
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float[] from_min,
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float[] from_max,
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float[] to_min,
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float[] to_max,
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float[] from_min_rot,
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float[] from_max_rot,
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float[] to_min_rot,
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float[] to_max_rot,
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float[] from_min_scale,
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float[] from_max_scale,
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float[] to_min_scale,
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float[] to_max_scale) {
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this.ptr_tar = ptr_tar;
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this.subtarget = subtarget;
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this.from = from;
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this.to = to;
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this.map = map;
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this.expo = expo;
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this.from_rotation_mode = from_rotation_mode;
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this.to_euler_order = to_euler_order;
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this.mix_mode_loc = mix_mode_loc;
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this.mix_mode_rot = mix_mode_rot;
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this.mix_mode_scale = mix_mode_scale;
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this._pad = _pad;
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this.from_min = from_min;
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this.from_max = from_max;
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this.to_min = to_min;
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this.to_max = to_max;
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this.from_min_rot = from_min_rot;
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this.from_max_rot = from_max_rot;
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this.to_min_rot = to_min_rot;
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this.to_max_rot = to_max_rot;
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this.from_min_scale = from_min_scale;
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this.from_max_scale = from_max_scale;
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this.to_min_scale = to_min_scale;
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this.to_max_scale = to_max_scale;
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}
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}
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}
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